نتایج جستجو برای: atari

تعداد نتایج: 829  

Journal: :مرتع و آبخیزداری 0
سادات فیض نیا استاد دانشکدة منابع طبیعی دانشگاه تهران اصغر کوهپیما باشگاه پژوهشگران جوان، واحد شیراز، دانشگاه آزاد اسلامی، شیراز، ایران حسن احمدی استاد دانشکدة منابع طبیعی دانشگاه تهران علی اصغر هاشمی مرکز تحقیقات کشاورزی و منابع طبیعی سمنان ، سمنان ، ایران

due to successes of fingerprinting method in producing rapid and low-cost information of sediment sources, in this research this method was used in three sub-cathments of chasht-khoran basin in semnan province: amrovan, atari and ali-abad. samples below 63 μm were separated and 15 fingerprinting propertis was measured. in the first stage comparison of means and differentiation analysis were use...

2009

OnLive ya cuenta con el apoyo de varios de los principales productores de videojuegos del mundo, como Elecronic Arts , Eidos , Atari , Codemasters , THQ o Ubisoft . Todos ellos posiblemente muy interesados en librarse de intermediarios con requisitos complejos y de la obligación de abonar derechos por emplear su tecnología a los propietarios de las consolas como Microsoft , Nintendo y Sony . Y,...

2013
Adam Pace Tommy Thompson

In this extended abstract we highlight ongoing work in developing procedural generation for the purposes of games. This research focusses on our recent development of a procedural generation framework developed in the EvoTanks domain, a re-imagining of the Atari 2600 title Combat. In addition, we highlight current work that utilises evolutionary algorithms not only to procedurally generate offe...

Journal: :Entertainment Computing 2022

• A semi-structured and flexible workshop engage agency self-guided learning. Relatable contexts can increase motivation engagement in participants. Having extrinsic motivations enhance Suggestions for introducing new technologies makerspaces are provided. In recent years have gained traction as an environment where makers tinkerers freely create artefacts with digital fabrication tools. They p...

2016
Edgard Bonilla Jiaming Zeng Jennie Zheng

We implemented Asynchronous Deep Q-learning to learn the Atari 2600 game Breakout with RAM inputs. We tested the performance of the our agent by varying network structure, training policy, and environment settings. We saw the he most notable improvement through changing the environment settings. Furthermore, we observed interesting training effects when we used a Boltzmann-Q Policy that encoura...

Journal: :ICGA Journal 2002
Tristan Cazenave

Gradual Abstract Proof Search (GAPS) is a new 2-player search technique. It has been used to prove that 11x11 Phutball is a win for the first player in 25 plies or less, that 6x6 Atari-Go with a crosscut in the center is a win for the first player in 15 plies or less. I give domain dependent optimizations for the two games. I also describe theoretical and experimental comparisons with other rel...

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