نتایج جستجو برای: batch scripting
تعداد نتایج: 34451 فیلتر نتایج به سال:
This paper addresses challenges associated with conformance and interoperability testing of today's e-business technologies and proposes a new approach that improves on existing, test scripting languages and operation modes. A test model and scripting are described, namely, the Event-driven Test Scripting Language (eTSL). We contrasted this new approach with existing testing technologies and pr...
Tcl has been initially developed as an embeddable command language to provide what we now call ”scripting” to complex applications. The ”scripting” or ”high level language” approach to provide control to applications from command lines, configurations files or ”macros” has been very successful and a major winning case for Tcl. In the last six years, Java appeared as a programming language and r...
We describe extensions to a finite-state dialogue manager and its author scripting language that enable control over content repetition during tutorial dialogue. The problem of controlling redundancy requires the specification of complex conditions on the discourse history that are beyond the capabilities of the intended users of the scripting language. We show that the problem can be addressed...
As game designers shift focus from graphical realism to immersive stories, the number of game-object interactions grows exponentially. Games use manually written scripts to control interactions. ScriptEase provides game designers with generative patterns that generate scripting code to control common interactions. This paper describes a new kind of generative pattern, quest patterns, that gener...
Scripting and composition languages offer high-level mechanisms to combine and compose services provided by a lower-level host programming language. Inter-language bridging mechanisms are therefore needed to map host language entities and services to abstractions of the scripting language, and vice versa. Many popular languages such as Python, Perl, and Ruby use a bridging approach based on wra...
We present a system for the simple and fast creation of character animation which is used within an augmented reality environment. Instead of using fixed sequences of animation, the motion of the characters are created by subtasks which are able to change the motion dynamically according to the environment. Dynamic motion models are used to produce the animation data. These dynamic motion model...
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