نتایج جستجو برای: colliding bodies optimization
تعداد نتایج: 405302 فیلتر نتایج به سال:
We present an eecient algorithm for simulation of non-penetrating exible bodies with nonlinear elasticity. We use nite element methods to discretize the continuum model of non-rigid objects and the fast marching level set method to precompute a distance eld for each un-deformed body. As the objects deform, the distance elds are deformed accordingly to estimate penetration depth, allowing enforc...
We propose a novel framework for markerless camera-based games. By using a visual camera, our method may yield robust human body segmentation with high performance comparable to the segmentation using depth cameras. The edges of human bodies are detected by subtracting gradient backgrounds, and human body regions are segmented by the operations based on mathematical morphology. Collisions betwe...
Detecting collisions and calculating physically correct collision responses play an important role when simulating the dynamics of colliding rigid bodies. Virtual reality applications such as virtual assembly planning and ergonomy studies can especially profit from advances in these directions, because they enable an interactive and intuitive manipulation of objects in virtual environments. Thi...
Received May 31, 2014 Revised Sep 21, 2014 Accepted Oct 15, 2014 In this paper, a new optimization method for the Reciprocal Velocity Obstacles (RVO) is proposed. It uses the well-known Particle Swarm Optimization (PSO) for navigation control of multiple mobile robots with kinematic constraints. The RVO is used for collision avoidance between the robots, while PSO is used to choose the best pat...
This contribution describes a parallel approach for determining the collision state of a large collection of ellipsoids. Collision detection is required in granular dynamics simulation where it can combine with a differential variational inequality solver or discrete element method to approximate the time evolution of a collection of rigid bodies interacting through frictional contact. The appr...
Several physical systems in condensed matter have been modeled approximating their constituent particles as hard objects. The hard spheres model has been indeed one of the cornerstones of the computational and theoretical description in condensed matter. The next level of description is to consider particles as rigid objects of generic shape, which would enrich the possible phenomenology enormo...
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