نتایج جستجو برای: colliding bodies optimization

تعداد نتایج: 405302  

2000
Gentaro Hirota Susan Fisher Ming C. Lin

We present an eecient algorithm for simulation of non-penetrating exible bodies with nonlinear elasticity. We use nite element methods to discretize the continuum model of non-rigid objects and the fast marching level set method to precompute a distance eld for each un-deformed body. As the objects deform, the distance elds are deformed accordingly to estimate penetration depth, allowing enforc...

2015
Jun-Geon Kim Daeho Lee

We propose a novel framework for markerless camera-based games. By using a visual camera, our method may yield robust human body segmentation with high performance comparable to the segmentation using depth cameras. The edges of human bodies are detected by subtracting gradient backgrounds, and human body regions are segmented by the operations based on mathematical morphology. Collisions betwe...

1999
C. Lennerz E. Schömer T. Warken

Detecting collisions and calculating physically correct collision responses play an important role when simulating the dynamics of colliding rigid bodies. Virtual reality applications such as virtual assembly planning and ergonomy studies can especially profit from advances in these directions, because they enable an interactive and intuitive manipulation of objects in virtual environments. Thi...

2015
Ziyad T. Allawi Turki Y. Abdalla

Received May 31, 2014 Revised Sep 21, 2014 Accepted Oct 15, 2014 In this paper, a new optimization method for the Reciprocal Velocity Obstacles (RVO) is proposed. It uses the well-known Particle Swarm Optimization (PSO) for navigation control of multiple mobile robots with kinematic constraints. The RVO is used for collision avoidance between the robots, while PSO is used to choose the best pat...

Journal: :Mathematics and Computers in Simulation 2012
Arman Pazouki Hammad Mazhar Dan Negrut

This contribution describes a parallel approach for determining the collision state of a large collection of ellipsoids. Collision detection is required in granular dynamics simulation where it can combine with a differential variational inequality solver or discrete element method to approximate the time evolution of a collection of rigid bodies interacting through frictional contact. The appr...

Journal: :J. Comput. Physics 2010
Cristiano De Michele

Several physical systems in condensed matter have been modeled approximating their constituent particles as hard objects. The hard spheres model has been indeed one of the cornerstones of the computational and theoretical description in condensed matter. The next level of description is to consider particles as rigid objects of generic shape, which would enrich the possible phenomenology enormo...

Journal: :IEEE Journal of Selected Topics in Quantum Electronics 2018

Journal: :Against the Grain 2006

Journal: :Linear Algebra and its Applications 2007

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