نتایج جستجو برای: educational games
تعداد نتایج: 214221 فیلتر نتایج به سال:
This paper presents a DSVL that simplifies educational video game development for educators who do not have programming backgrounds. Other solutions that reduce the cost and complexity of educational video game development have been proposed, but simple to use approaches tailored to the specific needs of educators are still needed. We use a multidisciplinary approach based on visual language an...
Assessment-based educational games can produce useful information to guide student instruction. This paper describes an approach for integrating components of video games with those of adaptive technologies and assessment into the design of educational games. Three examples in the areas of English language learning and mathematics are also presented.
The current generation of young learners demands innovative educational approaches that meet their characteristics and needs. Recent initiatives go beyond the use of games and propose that students can construct games themselves, developing design and programming abilities, and learning curricular contents in more engaging ways. However, integrating digital games to formal educational settings ...
Basic control courses are often attended by students from many different study programs. Many of these students are mainly interested in solving practical problems, whereas the lecturer usually aims at teaching profound knowledge of the analysis and control of dynamical systems. This gap between the application-oriented expectation of the learner and the theoryfocused material chosen by the lec...
Good educational game design is about providing an engaging experience for learners. Experiential training games have been used in fields such as medicine, business, outdoor adventures and military operations for decades. Research from these fields demonstrates the importance of including debriefing activities to help the learners consider what was learned and how that learning can be connected...
Engagement in educational games, a recently popular academic topic, has been shown to increase learning performance, as well as a number of attitudinal factors, such as intrinsic interest and motivation. However, there is a lack of research on how games can be designed to promote engagement. This mixed met...
Video games are highly engaging environments. Therefore, there is a growing interest in harnessing their motivational potential via game-based learning. However, putting curricular content into digital games is not trivial. Many educational games fail to combine teaching and gameplay in a subtle way, thereby suffer from low-grade design and fail to utilise the motivational potential of video ga...
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