نتایج جستجو برای: game design

تعداد نتایج: 1050832  

Journal: :IOP Conference Series: Materials Science and Engineering 2020

2012
RIZA ATIQ ABDULLAH O.K. RAHMAT

This paper propose an educational computer game design model for Malaysian Science and Technology classroom. The model consist of three aspects of game design which are divided into two core component: Learn and Play. The two core components represent the elements of learning and playing in the educational computer game. Balance integration of both components is essential in developing a good e...

2010
Miguel Sicart

This paper introduces a definition of ethical gameplay as a relevant concept for understanding the moral possibilities of computer game design. Ethical gameplay is the experiential outcome of a player taking choices based on the moral evaluation of a given dilemma. This paper proposes that these type of experience should be designed as wicked problems for players.

2005
Aki Järvinen

ABSTRACT Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvinen presents an approach where a card game meets design meets game studies. The approach presented in the paper is similar to Scott McCloud’s Understanding Comics: a theory of comics in the form of a comic book. ...

2013
Patrick Prax

This paper develops a theoretical framework for analyzing if a certain feature of the design of a game has been introduced to increase the financial profit created over a specific revenue stream. The framework is created from existing theory and consists of the points 1. Revenue Generation, 2. Game Design and Business Model Integration, and 3. Problematic Game Design. If all these points are gi...

2013
Junfeng Qu Yinglei Song Yong Wei

This paper discussed an object-oriented design for general game using C# and XNA using design pattern. We presented application of structural patterns, creational pattern and behavioral pattern to create game sprite, manage game state and game sprites, different collision and rewards among sprites or between sprites and map; we also discussed how to apply design patterns to handle communication...

Journal: :Informatics in Education 2010
Jakub Swacha Adam Skrzyszewski Wojciech A. Syslo

There are multiple reasons that justify teaching computer game design. Its multiaspectual nature creates opportunity to develop, at the same time, creativity, technical skills and ability to work in team. Thinking of game design classes, one needs direction on what to focus on so that the students could benefit the most. In this paper, we present results of a survey on both the students’ and wo...

2013
Mia Consalvo Christopher A. Paul

Discourse shapes the way we see the world. In game design and game studies, discourse also shapes the games we make, the games we play, and how we think about games in general. One key discursive construction in contemporary game culture is to portray some games as ‘real’ or ‘authentic,’ rendering others as fake or lesser. In this essay we analyze the discourse of real games by focusing on four...

Background. Basketball is a dynamic sport where athletes are expected to observe the fast movements of team players and opponents in a performance. This condition requires a collective focus on the stipulated tasks, to achieve peak performance. Besides, training is frequently performed to improve concentration and athlete performance. This instigates the need for technology-based methods, inclu...

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