نتایج جستجو برای: recreational entertainment
تعداد نتایج: 24393 فیلتر نتایج به سال:
Media are “[media] means effecting or conveying something such as (1) a surrounding or enveloping substance; or (2) a condition or environment in which something may function or flourish; or (3) mode of artistic expression or communication.” (Merriam-Webster, n.d.) In the case of ambient media, the humans’ natural environment becomes to the “enveloping media” as an environment in which content ...
During a pandemic, the priority is need for security from exposure to virus. However, although safety particular concern, fulfillment of psychological needs (recreation) must still be considered with various forms entertainment. One them art entertainment or tourism. Performing arts and culture tourism can recreational selection memorable impression also useful cultural learning. An angklung mu...
This paper describes the implemented first prototype of a domainoriented, conversational edutainment system which allows users to interact via speech and 2D gesture input with life-like animated fairy-tale author Hans Christian Andersen.
The paper focuses on current practice regarding the application of mobile AR technologies for enabling learning in the context of cultural heritage. It also presents ARmuseum, an application developed for the Museum of Industrial Olive Oil Production in Lesvos (MBEL). Finally, it discusses a number of issues related to the evaluation of mobile AR applications for cultural institutions. Keywords...
This paper presents an analysis of data from a large-scale in-field Wizard of Oz simulation of a conversational domain-oriented edutainment system. The basic turn-level data are described and the 10 longest conversations are analysed in order to evaluate the theory of domain-oriented conversation underlying the design specification of the system.
BACKGROUND Rapid urbanization in China has led to a proliferation of electronic entertainment media among youth. Prolonged screen time (ST; includes watching television and playing on computers, video game consoles, or mobile phones) is linked to poor health profiles. The aim of this study was to report recreational ST behaviors and ST correlates among Chinese adolescents living in two regions ...
In this paper, we present a new entertainment adaptive framework AIRSF for stress free air travels. Based on the passenger’s current and target comfort states, user entertainment preference, and context of use, the system uses a Markov decision process to recommend context-aware and personalized stress reduction entertainment to transfer the passenger from the current state to the target comfor...
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