نتایج جستجو برای: state machine

تعداد نتایج: 1080414  

Journal: :Magnetic Resonance Imaging 2019

Journal: :Intelligent Information Management 2013

2003
Jie Zou George Nagy

In the proposed computer assisted visual interactive recognition (CAVIAR) methodology, a parameterized geometrical model serves as the human-computer communication channel. The iterative CAVIAR process is modelled as a finite state machine. A flower recognition system is implemented based on the proposed methodology. Evaluation on 30 subjects shows that 1) the accuracy of the CAVIAR system is 9...

2001
Sungju Park Sangwook Cho

The state assignment for a finite state machine greatly affects the delay, area, and testabilities of the sequential circuits. In order to reduce the length and number of feedback cycles, a new state assignment technique based on m-block partition is introduced in this paper. After the completion of proposed state assignment and logic synthesis, partial scan design is performed to choose minima...

2007
Petra Gieselmann Mari Ostendorf

We develop a new mechanism to detect and respond to miscommunications in human-robot dialogs, distinguishing between computer misunderstandings vs. human inexperience. Problem indicators drive an error/help state machine, which augments the dialog state and is used in tailoring response generation. A user study shows that the task success rate and user satisfaction is improved substantially by ...

Journal: :Fundam. Inform. 2007
Blaise Genest Dietrich Kuske Anca Muscholl

We review the characterization of communicating finite-state machines whose behaviors have universally or existentially bounded channels. These results rely on the theory of Mazurkiewicz traces. We investigate the question whether channel bound conditions are decidable for a given communicating finite-state machine.

2010
Suwen Wang

In this project, I aim to design and experiment with a controller for quadruped walking gait in a physics based simulation. A simplified and articulated dog model was designed with realistic dimensions. The controller is based on a finite state machine, where each state represents a target pose in the gait cycle. A simple balancing strategy was implemented.

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