نتایج جستجو برای: video games addiction
تعداد نتایج: 245396 فیلتر نتایج به سال:
Background and aims Internet addiction (IA) was recently defined as a disorder tagging both the impulse control and the reward systems. Specifically, inhibitory deficits and reward bias were considered highly relevant in IA. This research aims to examine the electrophysiological correlates and autonomic activity [skin conductance response (SCR) and heart rate] in two groups of young subjects (N...
The inclusion of Internet Gaming Disorder in the appendix updated version Diagnostic and Statistical Manual for Mental Disorders (DSM-5) encourages further research. According to American Psychiatric Associations criteria diagnosis gaming addiction is based on pathological gambling or substance dependence. Research suggests that individuals with experience similar symptoms like a addict. Online...
Video game addiction in children and teenagers in Taiwan is associated with levels of animosity, social skills, and academic achievement. This study suggests that video game addiction can be statistically predicted on measures of hostility, and a group with high video game addiction has more hostility than others. Both gender and video game addiction are negatively associated with academic achi...
BACKGROUND The emerging field of Information and Communications Technology (ICT) has brought about new interaction styles. Its excessive use may lead to addictive behaviours. The objective is to determine the prevalence of the problematic use of ICT such as Internet, mobile phones and video games, among adolescents enrolled in mandatory Secondary Education (ESO in Spanish) and to examine associ...
A new measure of individual habits and preferences in video game use is developed in order to better study the risk factors of pathological game use (i.e., excessively frequent or prolonged use, sometimes called "game addiction"). This measure was distributed to internet message boards for game enthusiasts and to college undergraduates. An exploratory factor analysis identified 9 factors: Story...
Addiction to video games will harm adolescents' mental and emotional health, as well their personality. During the three-year offline-to-online learning transition period, Covid-19 era boosted exposure smartphone use possibility play nearly nonstop. Awareness of school-based problems must be increased in order prevent this aggressive conduct. This community service project intends assess extent...
This study explored the pattern of video game usage and video game addiction among male college students and examined how video game addiction was related to expectations of college engagement, college grade point average (GPA), and on-campus drug and alcohol violations. Participants were 477 male, first year students at a liberal arts college. In the week before the start of classes, participa...
Children's use of electronic media, including Internet and video gaming, has increased dramatically to an average in the general population of roughly 3 h per day. Some children cannot control their Internet use leading to increasing research on "internet addiction." The objective of this article is to review the research on ADHD as a risk factor for Internet addiction and gaming, its complicat...
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