نتایج جستجو برای: videogames

تعداد نتایج: 817  

Journal: :Selected papers of internet research 2023

This paper contributes to feminist games studies, media and internet presenting findings from semi-structured interviews conducted with seven self-identified women who played videogames their romantic partners. It seeks develop a more multifaceted understanding of women’s gaming ‘lifeworlds’ struggles participate ‘stay in’ the male-dominant public. Specifically, this study observes how relation...

Journal: :Games and Culture 2023

Videogames increasingly focus on marginalized experiences such as neurodivergence. Specifically, the immersive and embodied aspects of videogames allow neurodivergent people to better explain their experiences. However, current research is limited instrumentalization, by specifically looking for therapeutic or educational benefits videogames. I reflect ethical questions that arise if we try com...

Journal: :International Journal of Performance Arts & Digital Media 2013

Journal: :Pediatrics 2014
Lynn E Fiellin Kimberly D Hieftje Lindsay R Duncan

2008
Matthew Jason Weise Henry Jenkins Kurt Squire

This thesis explores "meaningfulness" in videogames. Academics, journalists, and others who write about games often discuss the concept of meaning yet seldom define it clearly. I am focusing on a variation of this topic: what it means for a gaming experience to be meaningful--literally: full of meaning. Meaningfulness, as I define it, refers to the quality a videogame has when one considers it ...

2006
José P. Zagal Clara Fernández-Vara Michael Mateas

This chapter explores how early videogames found ways to provide players with novel and complex gameplay experiences; in particular, how these experiences were structured and managed over time using innovative game design ideas. In abstract terms, we have called this concept segmentation of gameplay, and we have developed it in the context of the Game Ontology Project at the Georgia Institute o...

2008
Antonio J. Fernández Carlos Cotta Rafael Campaña Ceballos

This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework to develop the experiments is Robocup, an internatonal project that promotes the use of Artificial Intelligence in socially significant areas. One of these areas is related to computer games in the form of a simulated...

Journal: :PsychNology Journal 2005
Matthew T. Jones

Japanese bishoujo videogames take on the characteristics of highly detailed “choose your own adventure” novels. The current case study seeks to present a series of “classic” bishoujo videogames and explain how they function to orient the Western player to the culture of modern Japan through the phenomenon of telepresence. Aspects of telepresence that include transportation and immersion are con...

2008
José Luis González Sánchez Francisco Luis Gutiérrez Vela Marcelino J. Cabrera Natalia Padilla Zea

The use of new technological and learning methods that help to improve the learning process has produced the inclusion of the video games as active elements in the classrooms. Videogames are ideal learning tools since they provide training skills, promote independence, increase and improve students’ concentration and attention. For special education students with learning difficulties, it is ve...

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