نتایج جستجو برای: virtual class room

تعداد نتایج: 633746  

2005
Anton Nijholt Jan Peciva

In this paper, we describe our research on distributed virtual meeting rooms. Starting point is our research on multi-party interaction, where the interaction may take place in real, augmented and virtual environments. Moreover, those that interact may be humans, human-controlled avatars, (semi-) autonomous agents, mobile robots, etc. In this paper the emphasis is on connecting meeting environm...

2011
Dan Ellis Greg Tucker

A room may be used for a wide variety of performances and presentations. Each use places different acoustical requirements on the room. We desire a method of electronically controlling the acoustical properties of a room so that one physical space can accommodate various uses. A virtual acoustic room is a room equipped with speakers, microphones and signal processors that functions as an intera...

2000
Tatsuya Kawahara Katsuaki Tanaka Shuji Doshita

We address an e ective application of spoken dialogue interface by combining with virtual space technologies. Virtual space enables us to do what cannot be done in the real world with feeling as if doing in the real world. Spoken dialogue systems are to realize our intention by understanding expressions that include concept and a nuance. We clari ed advantages and disadvantages of speech interf...

1997
Gary Nutt Toby Berk Scott Brandt Marty Humphrey Sam Siewert

In the last few years we have been prototyping a multiperson virtual environment using low-cost workstations interconnected with relatively high-speed networks. This domain makes use of interactive and on-demand continuous media in addition to a number of other tasks that fall on a spectrum between hard real-time and best-e ort response. A brute force implementation of applications in this type...

1999
Hideo Saito Shigeyuki Baba Makoto Kimura Sundar Vedula Takeo Kanade

In this paper, we present an “appearance-based” virtual view generation method for temporally-varying events taken by multiple cameras of the “3D Room”, developed by our group. With this method, we can generate images from any virtual view point between two selected real views. The virtual appearance view generation method is based on simple interpolation between two selected views. The corresp...

Journal: :Asian Journal of Allied Health Sciences (AJAHS) 2021

2011
Ratchadawan Nimnual Surachai Suksakulchai

The purposes of this research were to develop online museum for packaging using Virtual Reality. This museum was to be considered as a learning instruction resource outside class to solve the issue of insufficient time in class. The instructors encouraged learners to build up the knowledge by themselves via active learning activities. The sampling group for this study consisted of 40 second yea...

2008
Austin Tate Jeff Dalton Stephen Potter

An I-Room is an “intelligent room” which can act as a knowledge aid to support collaborative meetings, especially those involving sense-making about the current context, planning and considering options, and decision-making. It can be used to provide an Emergency Response Virtual Collaboration Centre in a Virtual World. The I-Room will provide a generic technology basis for a wide range of pote...

Journal: :Studies in health technology and informatics 2008
Roger Phillips James W. Ward L. Page C. Grau Annette Bøjen J. Hall K. Nielsen V. Nordentoft Andy W. Beavis

A report in 2007 to the UK Government identified a crisis in England for training staff and students for the radiotherapy treatment of cancer. The Hull authors have developed an immersive life size virtual environment of a radiotherapy treatment room, known as VERT, to address this problem. VERT provides the trainee with models, simulation, enhanced visualization and training aids for treatment...

2011

Virtual reality (VR) technologies and systems have the potential to play a key role in assisting disabled inhabitants of smart home environments with instrumental activities of daily living (IADLs). While immersive environments have useful applications in the fields of gaming, simulation, and manufacturing, their capabilities have been largely untapped in smart home environments. We have develo...

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