نتایج جستجو برای: virtual learning environment vle

تعداد نتایج: 1180838  

Journal: :CoRR 2015
Sonam Penjor Pär-Ola Zander

This study investigates the significance of Rogers’ Diffusion of Innovations (DOI) theory with regard to the use of a Virtual Learning Environment (VLE) at the Royal University of Bhutan (RUB). The focus is on different adoption types and characteristics of users. Rogers’ DOI theory is applied to investigate the influence of five predictors (relative advantage, complexity, compatibility, triala...

Journal: :Int. J. Hum.-Comput. Stud. 2012
Wen-Shan Lin

Virtual learning system (VLS) is an information system that facilitates e-learning have been widely implemented by higher education institutions to support face-to-face teaching and self-managed learning in the virtual learning and education environment (VLE). This is referred to a blended learning instruction. By adopting the VLS, students are expected to enhance learning by getting access to ...

2009
Ioannis Paliokas

Virtual Learning Environments (VLEs) are an expression of the post-modern school. In this paper we discover how the functional requirements of the VLEs affect and are being affected by the educational, ethnographic and social spaces. It is supported that educational effectiveness of VLE is not proportional only to the quality of learning material, but also to the general educational context of ...

2002
Felix Ritter Bettina Berendt Berit Fischer Robert Richter Bernhard Preim

This paper investigates the engaging concept of virtual 3D jigsaw puzzles to foster the understanding of spatial relations within technical or biological systems by means of virtual models. Employing an application in anatomy education, it answers the question: How does guided spatial exploration, arising while composing a 3D jigsaw, affect the acquisition of spatial-functional understanding in...

Journal: :CoRR 2012
Han Yu Zhiqi Shen Qiong Wu Chunyan Miao

Virtual companions that interact with users in a socially complex environment require a wide range of social skills. Displaying curiosity is simultaneously a factor to improve a companion’s believability and to unobtrusively affect the user’s activities over time. Curiosity represents a drive to know new things. It is a major driving force for engaging learners in active learning. Existing rese...

2009
Han Yu Chunyan Miao Xuehong Tao Zhiqi Shen Yundong Cai Boyang Li Yuan Miao

As intelligent agent and virtual world technologies advanced to new heights in the current decade, researchers from diverse fields have started to look into possible ways of applying these emerging technologies to improve e-learning systems. Nevertheless, most attempts focused on using pedagogical agents to achieve traditional e-learning goals which place heavy emphasis on learning outcomes. In...

Journal: :IJEB 2010
Joe Griffin Julie Pichon

Professional Issues in Software Engineering (PISE) is a final year computer science module taught at the University of Limerick. PISE focuses on the ethical, legal and social consequences of the design, implementation and use of information systems. A central pedagogy to the module is the group-based approach to teaching and assessment. A Virtual Learning Environment (VLE), Moodle, has been use...

2010
Adolfo Ruiz-Calleja

The number of learning situations that can be carried out in a VLE (Virtual Learning Environment) can be improved by the integration of third-party external tools. Before the integration takes place, it is compulsory to retrieve some information, both to select the most appropriate tool to support an specific situation and to be able to integrate it in the VLE. Current tool registries have some...

2010
Julie Hardman Alberto Paucar-Caceres Cathy Urquhart Alan Fielding

This paper proposes the use of data available at Manchester Metropolitan University to assess the variables that can best predict student progression. We combine Virtual Learning Environment and MIS student records data sets and apply the Random Forest (RF) algorithm to ascertain which variables can best predict students’ progression (students satisfactorily completing one year and passing to t...

2013
James Laffey

INTRODUCTION A multi-disciplinary team including special educators and learning technologist at the University of Missouri are developing a 3-Dimensional Virtual Learning Environment (3D-VLE) to assist youth with autism spectrum disorders (ASD) in their development of targeted social competencies. The project, iSocial (http://isocial.rnet.missouri.edu/), seeks to take a successful face to face ...

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