نتایج جستجو برای: vr

تعداد نتایج: 8643  

Journal: :Harvard review of psychiatry 2017
Jessica L Maples-Keller Brian E Bunnell Sae-Jin Kim Barbara O Rothbaum

LEARNING OBJECTIVES After participating in this activity, learners should be better able to:• Evaluate the literature regarding the effectiveness of incorporating virtual reality (VR) in the treatment of psychiatric disorders• Assess the use of exposure-based intervention for anxiety disorders ABSTRACT: Virtual reality (VR) allows users to experience a sense of presence in a computer-generated,...

2006
Timo Ropinski Frank Steinicke Klaus Hinrichs

Burdea and Coiffet ([1]) have denoted virtual reality (VR) environments as high-end human-computer interfaces which involve real-time simulation and interaction through multiple sensorial channels. Despite this very promising facts, VR is still not mature and desktop-based computer systems are used for many tasks, which could benefit from the potential of VR interfaces. Some interaction researc...

Journal: :Journal of clinical microbiology 2010
Katherine Reyes Rushdah Malik Carol Moore Susan Donabedian Mary Perri Laura Johnson Marcus Zervos

We retrospectively evaluated 410 patients with coinfection or cocolonization due to vancomycin-resistant (VR) enterococcus (VRE) and methicillin-resistant Staphylococcus aureus (MRSA). The prevalence rate was 19.8%. Risk factors included isolation of VR Enterococcus faecalis and use of linezolid or clindamycin. Inc18-like vanA plasmids were found in 7% of VR E. faecalis isolates and none of the...

2004
Richard Wages Benno Grützmacher Stefan Conrad

Any movie production needs a whole group of contributing authors and creative artists from various fields. The same should obviously be true for the making of a compelling VR scenario. Hence artists need to have direct access to the VR production process itself. In the VR domain however artistic and computational challenges are usually still severely interwoven. Thus nearly all of the (art) wor...

2000
Christopher Derek Just

Performance is a critical concern in the implementation of interactive Virtual Reality (VR) programs. Many standalone performance monitoring tools are poorly suited to analyzing complex, multithreaded, interactive VR applications. Integrating performance measurements into a VR application toolkit can provide developers with useful, complete, and understandable performance information, which can...

1998
Allen Bierbaum Christopher Just

With growing interest in Virtual Reality (VR) there has been a dramatic increase in the number of development environments for VR. This paper presents a discussion of features to look for when choosing a development environment for virtual reality applications. These features include the software’s capabilities, such as graphics and VR hardware support, the interface it provides for developers,...

2009
Kwanguk Kim Chan-Hyung Kim So-Yeon Kim Daeyoung Roh Sun I. Kim

The use of computers, especially for virtual reality (VR), to understand, assess, and treat various mental health problems has been developed for the last decade, including application for phobia, post-traumatic stress disorder, attention deficits, and schizophrenia. However, the number of VR tools addressing obsessive-compulsive disorder (OCD) is still lacking due to the heterogeneous symptoms...

2016
Ludwig Schmid Andrea Glässel Corina Schuster-Amft

Background. During the past decade, virtual reality (VR) has become a new component in the treatment of patients after stroke. Therefore aims of the study were (a) to get an insight into experiences and expectations of physiotherapists and occupational therapists in using a VR training system and (b) to investigate relevant facilitators, barriers, and risks for implementing VR training in clini...

Journal: :Stroke 2005
Sung H You Sung Ho Jang Yun-Hee Kim Mark Hallett Sang Ho Ahn Yong-Hyun Kwon Joong Hwi Kim Mi Young Lee

BACKGROUND AND PURPOSE Virtual reality (VR) is a new promising computer-assisted technology to promote motor recovery in stroke patients. VR-induced neuroplasticity supporting locomotor recovery is not known. We investigated the effects of VR intervention on cortical reorganization and associated locomotor recovery in stroke patients. METHODS Ten chronic stroke patients were assigned randomly...

Journal: :Surgical innovation 2013
Jung Hung Chien Irene H Suh Shi-Hyun Park Mukul Mukherjee Dmitry Oleynikov Ka-Chun Siu

BACKGROUND The development of a virtual reality (VR) training platform provides an affordable interface. The learning effect of VR and the capability of skill transfer from the VR environment to clinical tasks require more investigation. METHODS Here, 14 medical students performed 2 fundamental surgical tasks-bimanual carrying (BC) and peg transfer (PT)-in actual and virtual environments. Par...

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