نتایج جستجو برای: vr
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LEARNING OBJECTIVES After participating in this activity, learners should be better able to:• Evaluate the literature regarding the effectiveness of incorporating virtual reality (VR) in the treatment of psychiatric disorders• Assess the use of exposure-based intervention for anxiety disorders ABSTRACT: Virtual reality (VR) allows users to experience a sense of presence in a computer-generated,...
Burdea and Coiffet ([1]) have denoted virtual reality (VR) environments as high-end human-computer interfaces which involve real-time simulation and interaction through multiple sensorial channels. Despite this very promising facts, VR is still not mature and desktop-based computer systems are used for many tasks, which could benefit from the potential of VR interfaces. Some interaction researc...
We retrospectively evaluated 410 patients with coinfection or cocolonization due to vancomycin-resistant (VR) enterococcus (VRE) and methicillin-resistant Staphylococcus aureus (MRSA). The prevalence rate was 19.8%. Risk factors included isolation of VR Enterococcus faecalis and use of linezolid or clindamycin. Inc18-like vanA plasmids were found in 7% of VR E. faecalis isolates and none of the...
Any movie production needs a whole group of contributing authors and creative artists from various fields. The same should obviously be true for the making of a compelling VR scenario. Hence artists need to have direct access to the VR production process itself. In the VR domain however artistic and computational challenges are usually still severely interwoven. Thus nearly all of the (art) wor...
Performance is a critical concern in the implementation of interactive Virtual Reality (VR) programs. Many standalone performance monitoring tools are poorly suited to analyzing complex, multithreaded, interactive VR applications. Integrating performance measurements into a VR application toolkit can provide developers with useful, complete, and understandable performance information, which can...
With growing interest in Virtual Reality (VR) there has been a dramatic increase in the number of development environments for VR. This paper presents a discussion of features to look for when choosing a development environment for virtual reality applications. These features include the software’s capabilities, such as graphics and VR hardware support, the interface it provides for developers,...
The use of computers, especially for virtual reality (VR), to understand, assess, and treat various mental health problems has been developed for the last decade, including application for phobia, post-traumatic stress disorder, attention deficits, and schizophrenia. However, the number of VR tools addressing obsessive-compulsive disorder (OCD) is still lacking due to the heterogeneous symptoms...
Background. During the past decade, virtual reality (VR) has become a new component in the treatment of patients after stroke. Therefore aims of the study were (a) to get an insight into experiences and expectations of physiotherapists and occupational therapists in using a VR training system and (b) to investigate relevant facilitators, barriers, and risks for implementing VR training in clini...
BACKGROUND AND PURPOSE Virtual reality (VR) is a new promising computer-assisted technology to promote motor recovery in stroke patients. VR-induced neuroplasticity supporting locomotor recovery is not known. We investigated the effects of VR intervention on cortical reorganization and associated locomotor recovery in stroke patients. METHODS Ten chronic stroke patients were assigned randomly...
BACKGROUND The development of a virtual reality (VR) training platform provides an affordable interface. The learning effect of VR and the capability of skill transfer from the VR environment to clinical tasks require more investigation. METHODS Here, 14 medical students performed 2 fundamental surgical tasks-bimanual carrying (BC) and peg transfer (PT)-in actual and virtual environments. Par...
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