نتایج جستجو برای: work enjoyment

تعداد نتایج: 950936  

2007
Anders Tychsen Doris McIlwain Thea Brolund Michael Hitchens

This paper presents the results of a comprehensive empirical study of the impact of integrating complex game characters in multi-player Role Playing Games across tabletop and digital formats. Players were provided with characters that had detailed background history, personality and goals. Player and character personality were assessed using the Extended Personal Attributes Questionnaire (EPAQ)...

Journal: :Journal of experimental psychology. Applied 2016
Elif Isikman Deborah J MacInnis Gülden Ülkümen Lisa A Cavanaugh

Whereas prior literature has studied the positive effects of curiosity-evoking events that are integral to focal activities, we explore whether and how a curiosity-evoking event that is incidental to a focal activity induces negative outcomes for enjoyment. Four experiments and 1 field study demonstrate that curiosity about an event that is incidental to an activity in which individuals are eng...

2009
Christoph Klimmt Christopher Blake Dorothée Hefner Peter Vorderer Christian Roth

An experiment (N = 74) was conducted to investigate the impact of game difficulty and player performance on game enjoyment. Participants played a First Person Shooter game with systematically varied levels of difficulty. Satisfaction with performance and game enjoyment were assessed after playing. Results are not fully in line with predictions derived from flow and attribution theory and sugges...

Journal: :European Journal of Work and Organizational Psychology 2022

Playful work design refers to the process through which employees proactively create conditions within activities that foster enjoyment and challenge without changing of job itself. Using flow theory, we propose experience more work-related (work enjoyment, absorption, intrinsic motivation) on days when they playfully their – with positive implications for creative performance these days. In ad...

2015
Duyen Nguyen Jani Merikivi

Objective of the Study Existing studies of consumer behaviours in mobile games have largely focused on pre-adoption phase while completely ignored the post-adoption behaviours. Additionally, while intrinsic factors such as perceived enjoyment is often reckoned as one of the most important factors affecting consumer behaviours in gaming context, little research has attempted to understand their ...

2012
Yi-Shun Wang Hsin-Hui Lin Yi-Wen Liao

With the proliferation of Weblogs (blogs) use in educational contexts, gaining a better understanding of why students are willing to utilize blog systems has become an important topic for practitioners and academics. While perceived enjoyment has been found to have a significant influence on behavioral intentions to use blogs or hedonic systems, few studies have investigated the antecedents of ...

Journal: :Investigacion y educacion en enfermeria 2015
Hugo Spinelli

This text analyzes work within the health field and the differences and similarities with artisanal and industrial work models. In this framework, we consider the object of work, the worker, the work process, relational and organizational aspects, industrial logics, and ways of acquiring knowledge, influence of the general management theory, the role of language, symbolic aspects and enjoyment....

2010
Wen-Lung Shiau Margaret Meiling Luo

The purpose of this study is to understand factors that affect Blog continuance intention. The expectation-confirmation theory (ECT) model is adapted with perceived enjoyment and user involvement. Data was collected via an online survey which results 430 valid samples. The research model was assessed by structural equation modeling (SEM) as performed in LISREL program. The results show that con...

2013
Pedro A. Sánchez-Miguel Francisco M. Leo David Sánchez-Oliva Diana Amado Tomás García-Calvo

The main aim of the research was to examine the relationship between motivational orientations and parents' behavior with regard to the players' motivational orientation, motivational climate, enjoyment and amotivation. The sample comprised 723 athletes (M = 12.37, SD = 1.48) and 723 parents (M = 46.46, SD = 2.56). Players were male and female who belonged to federative basketball, handball, fo...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید