نتایج جستجو برای: wow
تعداد نتایج: 725 فیلتر نتایج به سال:
In this paper, we explore social life and play experiences on Nostalrius Begins, a World of Warcraft (WoW) private server. Private servers allow players to return to previous versions of a game before changes that modified it. Research indicates that changes to the current version of WoW discourage sociality and are upsetting for many players. Through a year-long ethnography, we found that the ...
With the immense popularity of massively multiplayer games such as World of Warcraft (WoW), other media as well as game research have discovered gaming as a topic of discussion and study. These discussions, however, tend to ignore the history of both games and of game studies. This article addresses the connections between one of the old and, today, obscure forms of using computers for multipla...
Color interpolation is a form of upsampling, which introduces constraints on the relationship between neighboring pixels in a color image. These constraints can be utilized to substantially boost the accuracy of steganography detectors. In this paper, we introduce a rich model formed by 3D co-occurrences of color noise residuals split according to the structure of the Bayer color filter array t...
Background: Mexico is innovating in the livestock industry through vitro generation of bovine embryos with technologies such as well-of-the-well (WOW) and polyester mesh (PM) single-embryo culture systems. These techniques allow to maintain separate areas a shared medium. Objective: To compare quantity quality produced WOW PM systems versus conventional (CG) system. Methods: In total, 345 ferti...
Dieser Beitrag thematisiert die Kompetenzentwicklung und das Wissensmanagement durch situiertes Lernen am Beispiel des Massively Multiplayer Online-Rollenspiels World of Warcraft (WoW). Auf der Basis der Darstellung der Komplexität des Spiels werden mehrere Wissensbereiche definiert. Darüber hinaus werden Untersuchungsergebnisse präsentiert, welche Aufschluss über die Demographie, das Nutzungsv...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-to-player communication and collaboration, and associated websites that support in-game play. This article describes an exploratory study of the massively multiplayer online game (MMO) World of Warcraft (WoW), with specific attention to its qualities as a setting for second language (L2) use and d...
Organizations operating Root DNS servers report loads exceeding 100 million queries per day. Given the design goals of the DNS, and what we know about today’s Internet, this number is about two orders of magnitude more than we would expect. With the assistance of one root server operator, we took a 24-hour trace of queries arriving at one of the thirteen root servers. In this paper we analyze t...
When code switching, individuals incorporate elements of multiple languages into the same utterance. While code switching has been studied extensively in formal and spoken contexts, its behavior and prevalence remains unexamined in many newer forms of electronic communication. The present study examines code switching in Twitter, focusing on instances where an author writes a post in one langua...
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