نتایج جستجو برای: addiction digital

تعداد نتایج: 330599  

Journal: : 2021

Internet addiction, which is defined as negative emotions affecting the cognitive control of an individual due to inability limit their use and disruption functionality daily activities performed by individual, commonly observed in young people it negatively affects psychological health. Studies carried out on peer awareness can improve understanding have a preventive effect addiction. In this ...

Journal: :Sustainability 2023

The Internet has become an essential part of our daily life, but excessive use may lead to a number risks such as addiction. In order protect teenagers from the risks, it is important guide them in safe, responsible, and ethical way. Cyber wellness literacy, core issue digital citizenship, plays vital role physical mental well-being individuals should be given high priority. While some studies ...

Journal: : 2023

Digital addiction is a type of that showing itself with increasing momentum, particularly among teenagers and university students, compared to previous generations. (DA) considered problem threatens individuals' life quality, physiological, psychological health academic life. There are known still unexplored psycho-social causes this phenomenon. Individuals can encounter wide variety risk threa...

Journal: :Bulletin of the World Health Organization 2013
Ruth Birgin

2008
Colin Drummond Katherine Perryman

BACKGROUND: Several pharmacological approaches are effective in the treatment

Journal: :CMAJ : Canadian Medical Association journal = journal de l'Association medicale canadienne 2015
Naana Afua Jumah Lisa Graves Meldon Kahan

Journal: :Neural computation 2017
William Softky Criscillia Benford

Today digital sources supply a historically unprecedented component of human sensorimotor data, the consumption of which is correlated with poorly understood maladies such as Internet addiction disorder and Internet gaming disorder. Because both natural and digital sensorimotor data share common mathematical descriptions, one can quantify our informational sensorimotor needs using the signal pr...

Journal: :IJGBL 2011
Wolfgang Bösche Florian Kattner

Digital games and their power as a tool for acquiring knowledge, training skills and changing behavior are – for some laymen – associated with rather negative concepts, and are thought to pose a general health risk. This paper shortly reviews and evaluates the scientific evidence for both positive and negative outcomes. It describes how particularly the negative effects are portrayed by the mas...

Journal: :IRMJ 2015
Ravi Nath Lei-da Chen H. N. Muyingi

Classroom access to computers, smart phones, and the Internet may be indispensable for teaching and learning both for the student and instructor, yet these technologies can also be an impediment to learning as students tend to use them to engage in activities unrelated to the classwork. Using survey data collected from 187 US and 204 Namibian university students, this paper examines the factors...

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