نتایج جستجو برای: bounding volume

تعداد نتایج: 323352  

2005
T. Giang C. O’Sullivan

In this paper we consider the novel idea of Closest Feature Maps (CFMs) applied to refinable collision response in order to address the potential issues and problems associated with over approximation of contact information for time-critical collision detection schemes that utilise sphere-tree bounding volume hierarchies. Existing solutions to time-critical collision handling can at times suffe...

2014
Sean Keely

We propose a high performance, GPU integrated, hardware ray tracing system. We present and make use of a new analysis of ray traversal in axis aligned bounding volume hierarchies. This analysis enables compact traversal hardware through the use of reduced precision arithmetic. We also propose a new cache based technique for scheduling ray traversal. With the addition of our compact fixed functi...

Journal: :J. Vis. Lang. Comput. 2014
Nathan Eloe Joseph A. Steurer Jennifer L. Leopold Chaman L. Sabharwal

Bounding Volume Hierarchies (BVHs) are essential tools in performing collision detection on three-dimensional information. They reduce the number of expensive calculations required to determine whether or not two geometrical entities collide by using inexpensive calculations to rule out parts of the objects that could not possibly intersect. Quickly producing a high quality BVH is an important ...

Journal: :Comput. Graph. Forum 2015
Yan Gu Yong He Guy E. Blelloch

In this paper we propose a simple but effective method to modify a BVH based on ray distribution for improved ray tracing performance. Our method starts with an initial BVH generated by any state-of-the-art offline algorithm. Then by traversing a small set of sample rays we collect statistics at each node of the BVH. Finally, a simple but ultra-fast BVH contraction algorithm modifies the initia...

2012
Tero Karras

A number of methods for constructing bounding volume hierarchies and point-based octrees on the GPU are based on the idea of ordering primitives along a space-filling curve. A major shortcoming with these methods is that they construct levels of the tree sequentially, which limits the amount of parallelism that they can achieve. We present a novel approach that improves scalability by construct...

2004
Stefan Kimmerle Matthieu Nesme François Faure

In this paper we present a new framework for collision and self-collision detection for highly deformable objects such as cloth. It permits to efficiently trade off accuracy for speed by combining two different collision detection approaches. We use a newly developed stochastic method, where close features of the objects are found by tracking randomly selected pairs of geometric primitives, and...

2003
Gokul Varadhan Shankar Krishnan Young J. Kim Dinesh Manocha Suhas N. Diggavi

We present techniques to efficiently compute the distance under max-norm between a point and a wide class of geometric primitives. We reduce the distance computation to an optimization problem and use our framework to design efficient algorithms for convex polytopes, quadrics and triangulated models. We extend them to handle large models using bounding volume hierarchies, and use rasterization ...

Journal: :Trans. Computational Science 2013
Vladimir Shumskiy

We present a comparative study of GPU ray tracing implemented for two different types of ray-triangle intersection algorithms used with BVH (Bounding Volume Hierarchy) spatial data structure evaluated for performance on three static scenes. We study how number of triangles placed in a BVH leaf node affects rendering performance. We propose GPUoptimized SIMD ray-triangle intersection method eval...

2016
Dominik Wodniok Michael Goesele

Advances in research on quality metrics for bounding volume hierarchies (BVHs) have shown that greedy top-down SAH builders construct BVHs with superior traversal performance despite the fact that the resulting SAH values are higher than those created by more sophisticated builders. Motivated by this observation we examine a construction algorithm that uses recursive SAH values of temporarily c...

Journal: :International Journal of Shape Modeling 2006
Oren Tropp Ayellet Tal Ilan Shimshoni David P. Dobkin

Collision detection is a fundamental problem in computer graphics. In this paper, temporal coherence is studied and an algorithm exploiting it for bounding volume hierarchies, is presented. We show that maintaining some of the intersection tests computed in the previous frame, along with certain information, is able to speedup the intersection tests considerably. The algorithm is able to accele...

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