نتایج جستجو برای: culling

تعداد نتایج: 2053  

2001
Sampsa Gummerus

Visibility determination has been an important part of the computer graphics research for several decades. First studies of the visibility were hidden line removal algorithms, and later hidden surface removal algorithms. Today’s visibility determination is mainly concentrated on conservative, object level visibility determination techniques. Conservative methods are used to accelerate the rende...

Journal: :Acta Veterinaria Scandinavica 2003
S Björnsdóttir Th Árnason P Lord

A survival analysis was used to compare the culling rate of Icelandic horses due to the presence of radiographic and clinical signs of bone spavin. A follow-up study of 508 horses from a survey five years earlier was performed. In the original survey 46% of the horses had radiographic signs of bone spavin (RS) and/or lameness after flexion test of the tarsus. The horse owners were interviewed b...

Journal: :J. Graphics, GPU, & Game Tools 2000
Eric Haines

Shaft culling is a means to accelerate the testing of visibility between two objects. This paper briefly describes an algorithm for shaft culling and various implementation options. The entire code and test harness for the algorithm is available online.

Journal: :Computers & Graphics 2004
Dirk Staneker Dirk Bartz Wolfgang Straßer

Very large polygonal models are frequently used in scientific computing, mechanical engineering, or virtual medicine. An effective technique to handle these large models is occlusion culling. Like most large model techniques, occlusion culling trades overhead costs with the rendering costs of the possibly occluded geometry. In this paper, we present occlusion culling techniques for OpenSG. Thes...

1999
Thomas Gerstner Martin Rumpf Ulrich Weikard

Multiresolution visualization methods have recently become an indispensable ingredient of real time interactive post processing. Here local error indicators serve as criteria where to reene the data representation on the physical domain. In this article we give an overview on diierent types of error measurement on nested grids and compare them for selected applications in 2D as well as in 3D. F...

1998
Hansong Zhang Dinesh Manocha Frederick Brooks Anselmo Lastra

HANSONG ZHANG: E ective Occlusion Culling for the Interactive Display of Arbitrary Models. (Under the direction of Dinesh Manocha.) As an advanced form of visibility culling, occlusion culling detects hidden objects and prevents them from being rendered. An occlusion-culling algorithm that can e ectively accelerate interactive graphics must simultaneously satisfy the following criteria: General...

Journal: :Proceedings of the National Academy of Sciences of the United States of America 2014
Jon Bielby Christl A Donnelly Lisa C Pope Terry Burke Rosie Woodroffe

Where wildlife disease requires management, culling is frequently considered but not always effective. In the British Isles, control of cattle tuberculosis (TB) is hindered by infection in wild badger (Meles meles) populations. Large-scale badger culling can reduce the incidence of confirmed cattle TB, but these benefits are undermined by culling-induced changes in badger behavior (termed pertu...

Journal: :Preventive veterinary medicine 2014
Mary Beth Manjerovic Michelle L Green Nohra Mateus-Pinilla Jan Novakofski

Strategies to contain the spread of disease often are developed with incomplete knowledge of the possible outcomes but are intended to minimize the risks associated with delaying control. Culling of game species by government agencies is one approach to control disease in wild populations but is unpopular with hunters and wildlife enthusiasts, politically unpalatable, and erodes public support ...

2002
William V. Baxter Avneesh Sud Naga K. Govindaraju Dinesh Manocha

We present a new parallel algorithm for interactive walkthrough of complex, gigabyte-sized environments. Our approach combines occlusion culling and levelsof-detail and uses two graphics pipelines with one or more processors. We use a unified scene graph representation for multiple acceleration techniques, and we present novel algorithms for clustering geometry spatially, computing a scene grap...

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