نتایج جستجو برای: hands on

تعداد نتایج: 8417566  

2017
Scott Jensen

There is an insatiable demand in industry for data scientists, and graduate programs and certificates are gearing up to meet this demand. However, there is agreement in the industry that 80% of a data scientist’s work consists of the transformation and profiling aspects of wrangling Big Data; work that may not require an advanced degree. In this paper we present hands-on exercises to introduce ...

2015
Sarah Keren Avigdor Gal Ran Harari Erez Karpas

We describe PLAYGROUND, an interactive game developed for demonstrating the concepts of goal recognition design (grd). grd is a recently formulated task that involves the off-line analysis of goal recognition models. As such grd involves formulating measures that assess the ability to perform goal recognition within a model and finding efficient ways to compute and optimize them. PLAYGROUND is ...

2009
José Pablo Zagal Karen Schrier Miguel Sicart

SUMMARY This workshop will highlight the experiences of researchers and practitioners who are investigating and designing games in the growing field of ethics and games. In the first half of the workshop, we will lead a discussion of best practices for designing and studying games that enable the practice of ethical thinking and reasoning skills. We will also evaluate possible methodologies and...

Journal: :IJOPCD 2013
Wei-Yuan Dzan Chih-Chao Chung Shi-Jer Lou Huei-Yin Tsai

The main purpose of this study was to develop interdisciplinary project-based learning and investigate the process and effectiveness of project-based learning involving undergraduate students in the Naval Architecture and Ocean Engineering in a college in Taiwan. The theme of this research project was “boat design and building.” This study used the revised PIPER (PIPER; Preparation / Implementa...

2010
Sarah Baillie Neil Forrest Tierney Kinnison

A new approach to teaching the skills used by health professionals during hands-on (palpation-based) examinations and procedures is reported, where students practice individual ‘core’ skills by playing haptic computer games. These core palpatory skills were identified through interviews and a survey of clinicians and include determining size, firmness, shape and moving and thinking in 3D. A lea...

2013
Lei Shi Dana Al Qudah Alaa A. Qaffas Alexandra I. Cristea

This paper briefly introduces Topolor, a social personalized adaptive e-learning system, which aims at improving fine-grained social interaction in the learning process in addition to applying classical adaptation based on user modeling. Here, we present the main features of Topolor and its preliminary evaluation that showed high system usability from a student’s perspective. The intention is t...

Journal: :IJICTE 2005
Nurul I. Sarkar

Until recently, it has been difficult to motivate students to learn about serverbased local area network (LAN) design because students find the subject very technical, dry, and boring. A software tool (named LAN-Designer) has been developed at the Auckland University of Technology that gives students an interactive, hands-on experience in server-based LAN design. LAN-Designer is suitable for cl...

2012
Ramasamy Raveendran Gitanjali Batmanabane

the Medical Council of India (MCI) prescribes the theory and practical curriculum for all medical subjects taught in the undergraduate medical course in India. Pharmacology for the basic medical degree (MBBS) course is taught for 18 months during the second and third year of the course. Currently, animal experiments are taught to students in the practical classes, and they have to perform these...

Journal: :JITE 2007
Jinhua Guo Weidong Xiang Shengquan Wang

As networking systems have become more complex and expensive, hands-on experiments based on networking simulation have become essential for teaching the key computer networking topics to students. The simulation approach is the most cost effective and highly useful because it provides a virtual environment for an assortment of desirable features such as modeling a network based on specific crit...

Journal: :Comp. Applic. in Engineering Education 2002
Rita Manco Powell Helen Anderson Jan Van der Spiegel David P. Pope

The authors report the results of a project to reemphasize high quality, hands-on laboratory courses in the engineering curriculum while reducing their costs through the application of web-based teaching tools. The project resulted in substantial gains in productivity of faculty and staff, increased utilization of laboratory space, cost reductions in equipment, and improved quality of learning ...

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