نتایج جستجو برای: learning scenarios
تعداد نتایج: 699964 فیلتر نتایج به سال:
results in this study, a significant relation was established between the three areas or domains of learning: 1) knowledge domain (learning the theoretical basis of necessity-based training); 2) motivational domain (how to motivate collection, classification, etc. and 3) the technical domain (how trauma experts and specialists can recognize and classify needs practically. our findings suggest t...
In a one-to-one collaborative learning classroom supported by ubiquitous computing and a distributed system runtime environment, teachers require tools that allow them to design learning scenarios, and to manage and monitor the activities happening in the classroom. We propose an architecture for a classroom management system and a scenarios designer tool (SceDer), both based on a Classroom Orc...
We consider learning convergence in Spiking Neural Networks trained according to the ReSuMe learning rule. We begin with a short introduction of the ReSuMe learning rules and we define the learning scenarios to be considered. Next, we present a formal proof of learning convergence for the Spike Response Model (SRM) trained according to the defined scenarios. Finally, we demonstrate that the pro...
Design of collaborative learning (CL) scenarios is a complex task, but necessary if the goal of the collaboration is learning. Creating well-thought-out CL scenarios requires experience and knowledge about different learning/ instructional theories and practices related to collaboration. Inexperienced designers, who may not have all the needed knowledge to formulate pedagogically sound collabor...
Recommendations for technology enhanced learning scenarios have differences from those in other domains as recommendations in e-learning should be guided by educational objectives, and not only by the users’ preferences. Most efforts so far have focused mainly on researching algorithms that retrieve relevant learning materials to the learner, but other kind of recommendations can be provided du...
The use of the Internet and Web technologies lead to E-Learning activities and public vocational training organisations as well as enterprises invest money for professional education projects in connection with E-Learning activities. But despite imperative figures referring such investments, the actual impact of projects about the use of new learning technologies particularly E-Learning for sma...
Design of pedagogically sound collaborative learning (CL) activities is a complex task, but necessary if the goal is to support learning. Through the design of CL scenarios, a designer can define structures that increase the chance for learning to occur. It means that the effectiveness of the collaboration depends on the transformation of the designer’s intentions into elements that will consti...
Over the past year, several hundred Army officers have discussed tactical and military management scenarios using an electronic collaborative learning environment. The scenarios were either “Think Like a Commander” scenarios developed at Ft. Leavenworth or “Tacit Knowledge of Military Leadership” scenarios developed jointly by the Army Research Institute and Yale University. A standard threaded...
In problem-based learning, scenarios relating to real life are used as a point of departure for the learning process. Even though the importance of suitable cases or scenarios to bring about a fruitful learning process is emphasised in the literature, few studies focus on how they actually function in the learning process. This study focuses on how the scenarios used in a ten-week introductory ...
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