نتایج جستجو برای: mere entertainment
تعداد نتایج: 20704 فیلتر نتایج به سال:
Serious games (SGs) have been used in the education of students and professionals for decades, but still have not reached their full potential, despite the large consensus they have gained recently. The entertainment game industry is a rapidly developing phenomenon, with a high market potential, enabled and enhanced by technological innovation. The question examined in this paper is: Did seriou...
The lockdown instituted during the COVID-19 pandemic has drawn world’s attention to importance of homes as integrated structures for practicing all aspects life. home been transformed from a mere place live into complete piece infrastructure accommodating activities life, including study, work, shopping, exercise, entertainment, and even telehealth. Although quarantines were necessary protect a...
the aim of this research was to study those motivations underlying computer sport games in the youth. this study used a survey and cross – sectional method. the population consisted of 302 students of yazd university. the data were collected by the revised scale of computer sport games. results of the empirical test of the scale distributed among the participants in computer sport games showed ...
New technology trends of the ubiquitous computing era foster substantial changes in all application domains. With respect to home entertainment (HE), the most important change is not what new hardand software can provide inside this domain but across hyperdomains to which HE will belong. We emphasize the two most important such hyperdomains, namely smart homes and ambient entertainment. For HE ...
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