نتایج جستجو برای: multimedia art
تعداد نتایج: 208459 فیلتر نتایج به سال:
Our new meeting room, the MR Square, was built as a testing ground of a variety of multimedia user interfaces and applications. The MR Square features mixed-reality technologies such as wide-area trackers and tens of head mount displays, as well as one 200-inch and two 150-inch screens. Participants sit and collaborate in fully wired, retractable seats. The MR Square illustrates how state of th...
This article describes a software system that transforms an electronic whiteboard into a teaching tool simulating a traditional chalkboard. In addition to writing and drawings, the electronic chalkboard handles a wide range of multimedia enhancements. These may be used to enliven the lessons by visualization, allowing the system to surpass the didactic potentials of the traditional chalkboard. ...
Introduction With the rapid development of technology, software is being used in every sector of life. The interconnection between software and art dates back to the early sixties (Sedelow '70). The context of intersection is growing each year with increased number of artists participating in multimedia software projects, games etc. and many software engineers participating in software dependen...
The main research goal of the present study was to investigate in how far pre-training eye movements can facilitate knowledge acquisition in multimedia (pre-training principle). We combined considerations from research on eye movement modeling and pre-training to design and test a non-verbal eye movement-based pre-training. Participants in the experimental condition watched an animated circle m...
BACKGROUND Digital storytelling is an arts-based research method with potential to elucidate complex narratives in a compelling manner, increase participant engagement, and enhance the meaning of research findings. This method involves the creation of a 3- to 5-min video that integrates multimedia materials including photos, participant voices, drawings, and music. Given the significant potenti...
The paper describes our research with a system that automatically produces web based education out of regular classroom lectures. In the classroom, the lecturer writes on a wide pen sensitive display in place of the traditional chalkboard. The system records all actions and makes it possible to replay the lecture from the web at any time. Remote students follow the lecture looking at the dynami...
The goal of a multimedia text extraction and recognition system is filling the gap between the already existing and mature technology of Optical Character Recognition and the new needs for textual information retrieval created by the spread of digital multimedia. A text extraction system from multimedia usually consists of the following four stages: spatial text detection, temporal text detecti...
A primary issue in the design of interactive art guides is the effort to build them as a synthesis of several cultures and skills concerning content editing, multimedia production, application structuring and interaction design. The communication between the actors of the development process can be boosted by involving the cultural domain experts in the whole life cycle, providing them with pro...
In an applied introductory Discrete Event Simulation course, students learn the mechanics of developing simulation models and how those models can be used to analyze and improve processes. Often models are developed from word descriptions of manufacturing or service processes. The problems are also intentionally simplified to facilitate students who are being exposed to simulation for the first...
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