نتایج جستجو برای: ray tracing

تعداد نتایج: 326212  

2003
L. Neumann

We present a powerful method to create realistic-looking pictures of scenes with objects that have diffuse and non-diffuse properties. The method recreates the obscurances technique, introduced some years ago, with a new approach based on ray-tracing. The first version of the obscurances technique was used only for diffuse environments. It is already working successfully in some widely known vi...

2001
John C. Hart

This is an overview of methods for ray tracing implicit surfaces, including the primary problem of intersecting a ray with an implicit surface, and the secondary problems of determining surface normals, and incorporating CSG operations and deformations.

2008

The computer graphics research community has recently renewed its interest in ray tracing, an image synthesis algorithm that simulates the interaction of light with an environment to generate highly realistic images (Figure 1). Recent hardware trends and algorithmic developments make the technique competitive with raster-based algorithms, and some suggest that ray tracing will begin to dominate...

2014
Xuhong Li

Ray Tracing (RT) is a geometrical optics approach which determines most propagation paths that can propagate from transmitter (Tx) to receiver (Rx). It has been proved to be an accurate and versatile propagation prediction tool for both indoor and outdoor scenarios. As other deterministic channel models, RT requires exact knowledge of the geometrical and electromagnetic description of the relev...

2013
Brian Stauffer Gary Lu

Rendering the interaction between light and microscopic particles in a scene, such as smoke or floating dust, has traditionally been a computationally intensive and difficult process. To produce an accurate rendering requires simulation, or reasonably accurate approximation, of how the light interacts with these particles on a fine level of detail. Specifically, when light enters an area of som...

2010
Subhash C. Sharma Joseph T. Ott Jamone B. Williams Danny Dickow

It is documented that well-modeled Monte Carlo dose calculation algorithms are more accurate than traditional correction-based algorithms or convolution algorithms at predicting dose distributions delivered to heterogeneous volumes. This increased accuracy has clinical implications for CyberKnife, particularly when comparing dose distributions between the ray-tracing and Monte Carlo algorithms....

2003
Per H. Christensen David M. Laur Julian Fong Wayne L. Wooten Dana Batali

When rendering only directly visible objects, ray tracing a few levels of specular reflection from large, lowcurvature surfaces, and ray tracing shadows from point-like light sources, the accessed geometry is coherent and a geometry cache performs well. But in many other cases, the accessed geometry is incoherent and a standard geometry cache performs poorly: ray tracing of specular reflection ...

2005
Andreas Pomi

Photo-realistic rendering methods are required to achieve a convincing combination of real and synthetic scene parts in mixed reality applications. Ray tracing is a long time proved candidate, but when it comes to interactive frame rates GPU based rendering has usually been preferred. Recent advances in distributed interactive ray tracing suggest to explore also its potential for mixed reality ...

Journal: :Comput. Graph. Forum 2009
László Szirmay-Kalos Tamás Umenhoffer Gustavo Patow László Szécsi Mateu Sbert

This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and caustics on the GPU. We establish a taxonomy of methods based on the three main different ways of representing the scene and computing ray intersections with the aid of the GPU, including ray tracing in the original geometry, ray tracing in the sampled geometry, and geometry transformation. Having...

1995
Lisa M. Sobierajski Ricardo S. Avila

In this paper we present an acceleration method for volumetric ray tracing which utilizes standard graphics hardware without compromising image accuracy. The graphics hardware is employed to ident@ those segments of each ray that could possibly contribute to the jinal image. A volumetric ray tracing algorithm is then used to compute the$nal image, traversing only the identi$ed segments of the r...

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