نتایج جستجو برای: reality testing
تعداد نتایج: 423984 فیلتر نتایج به سال:
This paper presents the conception, the design and a prototype of a virtual reality system for learning and maintenance training of Hydroelectric Generating Unit (HGU). The system adopts a modular architecture that makes it expansive and flexible for other areas of assembly training. The system is subdivided in two main functional modules: educative and maintenance. The first one familiarizes t...
Exploring interaction strategies for virtual characters to induce stress in simulated job interviews
Job interviews come with a number of challenges, especially for young people who are out of employment, education, or training (NEETs). This paper presents an approach to a job training simulation environment that employs two virtual characters and social cue recognition techniques to create an immersive interactive job interview. The two virtual characters are created with different social beh...
This paper presents the design and usability testing results for a home-based virtual reality game system that aims to promote exercise with the spin machine. The novelty of our approach lies in the design of the game mechanics that promote increased calorific output among the participants and the ease of setup with any commercially available Virtual Reality (VR) sensor. The paper describes the...
The trance states in yoga and hypnosis are associated with similar phenomena like relaxation, disinclination to talk, unreality, misrepresentation, alterations in perception, increased concentration, suspension of normal reality testing, and the temporary nature of the phenomena. While some researchers consider yoga to be a form of hypnosis, others note that there are many similarities between ...
This paper reports the exploratory study’s finding based on the participants’ behaviors while interacting with Augmented Reality based system in group learning environment. Technology has long been used to enhance group learning, often known as Computer-Supported Collaborative Learning (CSCL). Recent research in this area showed that technology somehow hinders the communication and interaction ...
Traditional music education places a large emphasis on individual practice. Studies have shown that individual practice is frequently not very productive due to limited feedback and students lacking interest and motivation. In this paper we explore the use of augmented reality to create an immersive experience to improve the efficiency of learning of beginner piano students. The objective is to...
Buying or creating a virtual reality (VR) software is very costly. A less expensive alternative could be to modify already existing 3D computer games. The goal of this study is to assess the effectiveness of in virtuo exposure in the treatment of arachnophobia using modified 3D games. Participants were 10 women and 1 man. Virtual worlds were created using the game editor of a 3D computer game (...
With the increasing prevalence of virtual reality, games for this medium have also been increasing in number lately. Several factors affect the balancing of video games. However, effects of environmental clutter and motion on game design for virtual reality have not been well explored yet. Environmental clutter and motion are important in making virtual environments more interesting and closer ...
A Mixed Reality (MR) simulation aims to enable robot developers to create safe and close-to-real world environments from a mixture of real and virtual components for experimenting with robot systems. However, the reliability of the simulation results and its usefulness in solving practical problems remain to be validated. This paper presents an evaluation of an MR simulator by examining its use...
Gender issue in computer has captured the interest of many researchers in the last years. This paper reports a study that investigates people interaction with virtual environments. The study was carried out by observing a group of 50 users (22 males and 28 females) performing a set of predefined tasks during the interaction with a 3D representation of a virtual museum. At the end of the experim...
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