نتایج جستجو برای: reward situation

تعداد نتایج: 163929  

Journal: :Laryngo-rhino-otologie 2022

Introduction An increased psychosocial workload can have an negative impact on health. effective way to record this is the effort reward imbalance model postulated by Siegrist. Values topic from ENT residents are missing, which why concept and corresponding questions were included in survey current situation further education.

Journal: :Journal of Logic, Language and Information 2010
Gerhard Lakemeyer

The situation calculus is one of the most established formalisms for reasoning about action and change. In this paper we will review the basics of Reiter’s version of the situation calculus, show how knowledge and time have been addressed in this framework, and point to some of the weaknesses of the situation calculus with respect to time. We then present a modal version of the situation calcul...

2002
Todd G. Kelley

A fundamental aspect of general reasoning about physical systems is qualitative reasoning about continuous processes. The situation calculus is proposed as a framework for qualitative reasoning with some desirable properties that are less evident in the traditional framework, qualitative physics. However, in order to handle qualitative reasoning about continuous properties, we extend the concur...

Journal: :J. Log. Comput. 1994
Rob Miller Murray Shanahan

A narrative is a course of real events about which we might have incomplete information. Formalisms for reasoning about action may be broadly divided into those which are narrative-based, such as the Event Calculus of Kowalski and Sergot, and those which reason on the level of hypothetical sequences of actions, in particular the Situation Calculus. This paper bridges the gap between these types...

1995
John McCarthy

Concurrent events are treated merely by not forbidding them. Narrative is treated as a collection of situations and events and relations among them. Narrative is easier than planning, because it does not require that the effects of events be guaranteed. Prediction is harder than planning, because it requires that the actions be inferred from the motives of the actors.

2007
Alfredo Gabaldon

We consider the problem of planning in complex domains where actions are stochastic, non-instantaneous, may occur concurrently, and time is represented explicitly. Our approach is based on the situation calculus based language Golog. Instead of general search for a sequence of actions, as in classical planning, we consider the problem of computing a deterministic, sequential program (with stoch...

Hedayat Sahraei, Mina Ranjbaran,

In the 1960s, discovery of pleasure system (defined as reward system) in the brain that may underlie drug reward and addiction encouraged many scientists to investigate the mechanisms by which drug abuse affects central nervous system function. In this regard, investigators developed several drugs targeting the brain reward system for drug dependence therapy. However, no positive results obtain...

Journal: :Neural computation 2012
Norikazu Sugimoto Masahiko Haruno Kenji Doya Mitsuo Kawato

Reinforcement learning (RL) can provide a basic framework for autonomous robots to learn to control and maximize future cumulative rewards in complex environments. To achieve high performance, RL controllers must consider the complex external dynamics for movements and task (reward function) and optimize control commands. For example, a robot playing tennis and squash needs to cope with the dif...

1996
Jim Blythe

I present a language for specifying planning problems in which there are external events, that is, events beyond the direct control of the planner which may happen while a plan is being executed. The language is based on Miller and Shanahan’s representation of narratives in the situation calculus. I describe an implemented planner that produces correct plans for this language, and discuss how s...

2013
Stavros Vassos Fabio Patrizi

Projection in the situation calculus refers to answering queries about the future evolutions of the modeled domain, while progression refers to updating the logical representation of the initial state so that it reflects the changes due to an executed action. In the general case projection is not decidable and progression may require second-order logic. In this paper we focus on a recent result...

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