نتایج جستجو برای: scorm
تعداد نتایج: 352 فیلتر نتایج به سال:
In the paper, we use ontology technology to construct a web courseware authoring system and realize the semantic interoperation in heterogeneous e-learning systems. We set up a domain ontology model which is core component of the system, and can be related with the knowledge concept in domain ontology base with learning resources in the learning resources repository. Then we use the SCORM simpl...
The use of digital games in educational settings starts to be accepted and nowadays the discussion is shifting to other issues. An active topic is how to achieve an effective integration of games in education in general and in Virtual Learning Environments (VLE) in particular, taking full advantage of characteristics such as adaptation or in-game assessment. Interoperability requires that the i...
Educational Data Mining 1 is concerned with developing methods for exploring data that come from educational domains, and using those methods to better understand learner, and how they interact with those environments. In this research, we benefit from a new preprocessing approach applied to Moodle platform [1] [2] in order to apply clustering and association rule mining techniques to analyze l...
The concept of learning object appears as a mean to improve the reuse of educational resources in digital format.The Sharable Content Object Reference Model (SCORM) is a common model for learning objects that makes easy the reutilization of educational contents between different systems. The objective of this paper is to show how an educational content in form of learning object packaged under ...
In this paper, the authors present their proposal for adaptation of educational contents of learning objects to a particular mobile device and a specific learner. Content adaptation in mobile learning objects implies user adaptation and device adaptation, and requires additional metadata categories in comparison with SCORM 2004. This learning object content model, ALMA (A Learning content Model...
Simulations and Serious Games (SGs) are very promising educational tools as they include new powerful characteristics such as learner engagement or authentic environment for learning. Moreover SGs are highly interactive applications that can provide valuable information about the ingame students' interaction. Educators can take advantage of this information with different purposes such as stude...
It is universally recognized that learning is more effective if the didactic content is tailored to the specific user’s needs. Since the advent of Adaptive Hypermedia, research in elearning has always investigated, from a theoretical point of view, the different dimensions involved, and from a technological point of view, the tools helping to integrate more adaptive contents. The problem is tha...
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