نتایج جستجو برای: smart phone addiction

تعداد نتایج: 179945  

Journal: :Information Management and Business Review 2011

2014
Doo Heon Song Young Woon Woo

The user interface design of smart phone is often too simple in logic that the taxonomy of tasks frequently performed is the only basis and the UI allow the user to add their favorite Apps as they want. However, with too many Apps available for smart phone users but not many of them are used frequently, the convenience of smart phone usage can and should be developed not just by the predefined ...

ژورنال: توانبخشی 2016

Education via smart mobile phone and mobile health applications is a key element in e-learning. For the first time and in cooperation with occupational therapists and Health Information management specialists, an applied educational smart phone-based program was designed and implemented for mothering handling of children with cerebral palsy (CP) by caregivers. For this purpose, InteliJIDe appli...

Journal: :Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 2005
Adriana Bianchi James G. Phillips

Mobile phone use is banned or illegal under certain circumstances and in some jurisdictions. Nevertheless, some people still use their mobile phones despite recognized safety concerns, legislation, and informal bans. Drawing potential predictors from the addiction literature, this study sought to predict usage and, specifically, problematic mobile phone use from extraversion, self-esteem, neuro...

2009
Nick Pears Daniel G. Jackson

I magine standing in front of a real estate agent’s shop window one evening. Looking at the computer driven display in the window, you see several interesting properties. You want to download the related information and leave your details so the staff can contact you to arrange viewings. You also want to scroll through the other properties, using all the features of the large public display. Of...

2012
YangSun Lee YunSik Son

In the mobile market, the appearance of various smart phone platforms such as Android, iOS(iPhone), Bada and Window Phone has led to game developers to repeatedly develop game contents to suit the different mobile communication companies' platforms in order to service mobile game contents. Furthermore, to use each of the game contents developed on the existing feature phone platform, they need ...

Journal: :JCSE 2011
Igor Milevskiy Jin-Young Ha

We present a fast algorithm for Korean text extraction and segmentation from subway signboards using smart phone sensors in order to minimize computational time and memory usage. The algorithm can be used as preprocessing steps for optical character recognition (OCR): binarization, text location, and segmentation. An image of a signboard captured by smart phone camera while holding smart phone ...

Journal: :Journal of Engineering and Applied Sciences 2019

Journal: :Wind Engineers, JAWE 2018

Journal: :International Journal of Academic Research in Business and Social Sciences 2020

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