نتایج جستجو برای: video questionnaire
تعداد نتایج: 374626 فیلتر نتایج به سال:
Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...
conclusions the study results are indicative of the impact of electromagnetic fields on computer users’ health, and it is thus advisable to avoid leaving computers switched on unnecessarily in addition to observing the minimum distance of 60 cm from computer monitors to control the adverse effects of electromagnetic fields. materials and methods electric and magnetic field intensities were meas...
Due to inadequate intake of Vitamin D, identification of individuals characterised by the highest risk of deficiencies is one of the more crucial tasks for public health. The aim of the presented study was to assess the validity and reproducibility of the designed Vitamin D dietary intake questionnaire based on food frequency assessment--VIDEO-FFQ (VItamin D Estimation Only--Food Frequency Ques...
INTRODUCTION Patient treatment satisfaction and adherence may be affected by the initial understanding of outcomes in the treatment of actinic keratoses with 5-fluorouracil 5% cream (5-FU). Pre-treatment educational videos may optimize this understanding. The objective of this study was to determine whether prospective patient viewing of an educational video delineating treatment effects and ex...
Background and aims There is a previous evidence for impulsivity in individuals with Internet and Video Gaming Disorders. The aim of this study was to examine whether Internet and video game addictions are associated with experiential delay discounting, risk-taking, and sensitivity to social rejection using computerized tasks and questionnaires. Methods Twenty participants (mean age 24, SD = 1....
Research on the attachment theory has contributed to a better understanding of the parental or caregiver relationship with their children. However, research on adult attachment and perceptions of relational conflict is minimal. This study looked at the relationship between adult attachment, self-esteem and romantic relationship conflict. Participants (N = 120) completed a questionnaire with mea...
This paper describes our ongoing effort to build an empathizing and adaptive storyteller system. The system under development aims to utilize emotional expressions generated from an avatar or a humanoid robot in addition to the listener’s responses which are monitored in real time, in order to deliver a story in an effective manner. We conducted a pilot study and the results were analyzed in tw...
This paper reports on a survey of the use of video as a teaching resource within one British University, drawing on evidence gathered during 1995 from fourteen Schools within its four Faculties. It identifies the factors and issues which influence the use of video in teaching, including management of video resources within the Schools; how video is used to support teaching strategies; and its p...
BACKGROUND Screen time activities (e.g., television, computers, video games) have been linked to several negative health outcomes among young people. In order to develop evidence-based interventions to reduce screen time, the factors that influence the behavior need to be better understood. High neighborhood disorder, which may encourage young people to stay indoors where screen time activities...
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