نتایج جستجو برای: virtual reality
تعداد نتایج: 203070 فیلتر نتایج به سال:
The majority of virtual reality researches mainly tackle the problems of modeling and digitalization of the virtual world. On interfacing man and the virtual world, few studies analyze theoretically these problems, with introduction of new concepts and new methods: behavioral interfaces, three levels of immersion and interaction (sensorimotor, mental and functional), the mental immersion based ...
Citation: Bertrand P, Guegan J, Robieux L, McCall CA and Zenasni F (2018) Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality. Front. Robot. AI 5:26. doi: 10.3389/frobt.2018.00026 Learning empathy Through virtual Reality: Multiple Strategies for Training empathy-Related Abilities Using Bo...
A technology of virtual reality enables us to immerse ourselves into 3D synthesized environments. In this paper, I review recent researches on virtual reality focusing on (a) the terminology used in this research area, (b) technological approaches to setting up different components of virtual reality autonomy, interaction, and presence, (c) objective measures and subjective ratings of a viewer'...
This paper will provide an introduction to the use of virtual environments for vestibular re-education. The author illustrates some of the ways in which researchers are using virtual reality to improve therapy for vertigo. Users of virtual reality must make adaptations to avoid mismatches between perception due to virtual reality and that due to vestibular and proprioceptive subsystems. Virtual...
Two concepts of virtual reality are competing in the cyber world, virtual reality as total adaptability and virtual reality as the simulation of possible worlds. Virtuality as adaptability in industrial production leads to a closer consideration of individual consumer demand and to de-massified production. It implies a stronger reference of production to the reality of consumer needs. The aesth...
stanley g. weinbaum was one of the american science fiction writers of the 1920s and 1930s who anticipated virtual reality early in the development of the genre in the united states. the machine in weinbaum’s science fiction plays a crucial role in the production of virtual space and time. not only does weinbaum’s gadgetry function within the domain of spatial alterity, but they also provide te...
Mixed reality (MR) is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality takes place not only in the physical world or the virtual world, but is a mix of reality and virtual reality, encompassing both augmented reality and augmented virtuality. Mixed reality is also known as h...
The lack of efficient and easy to use authoring tools for virtual reality based contents is considered as one of the main obstacle to making virtual reality more popular and useful means of digital media. In this paper we suggest a new approach to authoring virtual reality based contents, a method named immersive authoring and testing, which allows the users to construct and develop virtual rea...
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