نتایج جستجو برای: animation

تعداد نتایج: 16158  

2009
H. van Welbergen D. Reidsma

We present a complete framework for animation of Reactive Virtual Humans that offers a mixed animation paradigm: control of different body parts switches between keyframe animation, procedural animation and physical simulation, depending on the requirements of the moment. This framework implements novel techniques to support real-time continuous interaction. It is demonstrated on our interactiv...

Journal: :Informatics in Education 2006
Joana Lipeikiene Antanas Lipeika

The scope of the paper is animation facilities of computer algebra systems (CAS). Animation offers opportunities for visualization of complex mathematical concepts, provides convincing demonstration of ideas and influence of quantities or parameters, helps to generate hypothesis, encourages exploration. Animation can be used to demonstrate many mathematical concepts that are difficult to explai...

1999
Nikhil Gagvani

Computer generated animation is widespread in lms, television commercials , multimedia and games. The availability of powerful modeling and animation packages has contributed greatly to this popularity and has been instrumental in bringing computer animation into the mainstream. These packages work primarily with polygonal representations of models. Deformation for animation is achieved by mean...

2007
Jonathan Woodring Han-Wei Shen

Rendering a lot of data results in cluttered visualizations. It is difficult for a user to find regions of interest from contextual data especially when occlusion is considered. We incorporate animations into visualization by adding positional motion and opacity change as a highlighting mechanism. By leveraging our knowledge on motion perception, we can help a user to visually filter out her se...

2017
Olga Kosheleva Vladik Kreinovich

In the past, every progress of movie animation towards realism was viewed positively. However, recently, as computer animation is becoming more and more realistic, some people perceive the resulting realism negatively, as creepy. Similarly, everyone used to welcome robots that looked and behaved somewhat like humans; however, lately, too-humanlike robots have started causing a similar negative ...

1994
Nadia Magnenat Thalmann Daniel Thalmann

This paper discusses the relationship between Computer Animation and Visualization. It shows how Computer Animation methods may help to understand physical laws by adding motion control to data in order to show their evolution over time. It presents the state-of-the-art in Computer Animation, emphasizes new trends like physics-based animation, behavioral animation and VR-based animation. New ad...

1998
Daniel Thalmann

This paper shows how research in Computer Animation leads to virtual actors who will be able to possess their own animation. A high-level approach consists in specifying the animation in terms of tasks. The animator can only specify the broad outlines of a particular movement and the animation system fills in the details. Examples will be shown in grasping and walking. We also show the needs fo...

Journal: :Sig. Proc.: Image Comm. 2000
A. Murat Tekalp Jörn Ostermann

This paper presents an overview of some of the synthetic visual objects supported by MPEG-4 version-1, namely animated faces and animated arbitrary 2-D uniform and Delaunay meshes. We discuss both specification and compression of face animation and 2D-mesh animation in MPEG-4. Face animation allows to animate a proprietary face model or a face model downloaded to the decoder. We also address in...

2003

This report summarizes the progress of the continuous development of a hurricane damage animation environment. The proposed development goals for quarter ending June 2003 consist of: 1. LIDAR data filtering • Extract the footprint of each building. • Extract the roof parameters of each building. • Extract the information of each tree, such as size, and location. 2. Building animation • Create a...

2013
Ricardo Duarte Efstathios Goudoulakis Madjid Merabti

Digital Interactive Storytelling (DIS) is a relatively novel area of computer entertainment which aims at investigating interactive applications capable of generating consistent, emergent and rich stories. To provide new solutions for DIS, we have proposed a novel multi-agent DIS framework, DIEGESIS, which includes agents' coordination and new planning and replanning solutions for DIS. A natura...

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