نتایج جستجو برای: anomalous area
تعداد نتایج: 620036 فیلتر نتایج به سال:
A computer-controlled test of colour vision is described, in which luminance noise and masking contours are used to ensure that the subject's responses depend on chromatic signals. The test avoids the need--common to most computer-controlled tests--to define equiluminance for the individual subject before the colour test itself can be administered. The test achieves a good separation of protan ...
In modern societies people tend to spend more time in front of computer screens than outdoors. Along with an increasing degree of realism displayed in digital environments, simulated weather appears more and more realistic and more often implemented in digital environments. Research has found that the actual weather influences behavior and mood. In this paper we experimentally examine the effec...
We present here a system for controlling the eye gaze of a virtual embodied conversational agent able to perceive the physical environment in which it interacts. This system is inspired by known components of human visual attention system and reproduces its limitations in terms of visual acuity, sensitivity to movement, limitations of short-memory and object pursuit. The aim of this coupling be...
the anomalous origin of the right coronary artery (rca) as a branch from the left anterior descending artery (lad) is a very rare variation of the single coronary artery anomaly. the anomalous vessel arises from the proximal or midportion of the lad and courses anterior to the pulmonary artery trunk in most instances. in this case report, a 61-year-old woman is introduced who underwent coronary...
Using virtual reality and mood-induction procedures to test products with consumers of ceramic tiles
This work describes a Virtual Reality Environment (VRE), through which users are able to view and test ceramic tile s that allowed them to feel "engaged" with the products. Users could choose between different kinds of products and test them out in order to know how they would look in a real-world context. In the VRE several Mood-Induction Procedures for inducing relaxation were included. The V...
In recent years, Corporate Social Responsibility (CSR) has gradually become a hot topic with the public’s increasing concern. In this study, authors briefly introduce some reviews and concepts of CSR, and then combine the idea of Game Theory and Matrix linear equations method to conduct an empirical analysis between enterprises with enterprises and enterprises with government. By analysis, we f...
In this paper we report the development of TWISTER [3][8] (Telexistence Wide-angle Immersive STEReoscope), which realize the concept of “Mutual Telexistence”. In contrast to conventional telexistence, where people in remote places can be appeared with a realistic sense of presence, in mutual telexistence, the figure of the observer him/herself can be displayed to remote users and all of the use...
The aim of this study is to evaluate the influence of the physical similarity of avatars with the user on emotion regulation strategy training. In this study twenty-four teenagers observed an avatar (either physically similar to the participant or neutral) that gets frustrated with his/her computer, after which he/she applies an emotion regulation strategy (slow breathing). The intensity of the...
Product designers have a need to experience the environment where their product will be used. Such a sense of presence is conventionally achieved by hanging pictures and sketches on the wall or creating larger scale moodboards or collages of the intended audience or environment (Kolli, Stuyver, Hennessey, 1993). As the interaction and possibilities of products become more and more complex, desi...
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