نتایج جستجو برای: colliding bodies optimization algorithm
تعداد نتایج: 1048980 فیلتر نتایج به سال:
The design of spacecraft trajectories for missions visiting multiple celestial bodies is here framed as a multi-objective bilevel optimization problem. A comparative study is performed to assess the performance of di↵erent Beam Search algorithms at tackling the combinatorial problem of finding the ideal sequence of bodies. Special focus is placed on the development of a new hybridization betwee...
The utilization of renewable biomass as feedstock for biofuel production has been gaining prestige to mitigate carbon emissions. This paper aims render an optimization model designing a resilient and reliable biomass-to-biofuel supply chain network in which multi-modal terminals, biorefineries, their connection link could be faced with disruption. For this purpose, risk-averse optimization, tra...
We describe a technique to improve Smith’s branch-and-bound algorithm for the Euclidean Steiner tree problem inRd . The algorithm relies on the enumeration and optimization of full Steiner topologies for corresponding subsets of regular points. We handle the case of two Steiner points colliding during the optimization process—that is when there is a small enough distance between them—to dynamic...
for any agency dealing with the design of the water distribution network, an economic design will be an objective. in this research, central force optimization (cfo) and differential evolution (de) algorithm were used to optimize ismail abad water distribution network. optimization of the network has been evaluated by developing an optimization model based on cfo and de algorithm in matlab and ...
Many animations depict two or more objects interacting and potentially colliding. Collision response is a complex process if the objects are intended to respond like soft bodies and to exhibit the properties of real objects. Physically-based models calculate contact forces to incorporate into the calculation of velocities and positions of the control mesh. Some physically-based models, for exam...
A computationally efficient technique to simulate the dynamic response of a beam colliding with rigid obstacles is described in this paper. The proposed method merges three key concepts. First, a low-order discretization scheme that maximizes the number of nodes of the discrete model (where impacts are detected) at the expense of the degree of continuity of the constructed displacement field is...
Rigid body simulations require collision detection for determining contact points between simulated bodies. Collision detection performance can become dramatically slow, if geometric models of rigid bodies have intricate inaccessible regions close to their boundaries, particularly when bodies are in close proximity. As a result, frame rates of rigid body simulations reduce significantly in the ...
Evolutionary computation is inspired by nature in order to formulate metaheuristics capable to optimize several kinds of problems. A family of algorithms has emerged based on this idea; e.g. genetic algorithms, evolutionary strategies, particle swarm optimization (PSO), ant colony optimization (ACO), etc. In this paper we show a populationbased metaheuristic inspired on the gravitational forces...
permanent magnet synchronous generators (pmsgs) are novel generators which can be used in high-performance wind farms. high efficiency and flexibility in producing electricity from variable rotation make them good candidate for wind power applications. furthermore, because these kinds of generators have no excitation winding, there is no copper loss on rotor; hence, they can operate at high pow...
blind source separation technique separates mixed signals blindly without any information on the mixing system. in this paper, we have used two evolutionary algorithms, namely, genetic algorithm and particle swarm optimization for blind source separation. in these techniques a novel fitness function that is based on the mutual information and high order statistics is proposed. in order to evalu...
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