نتایج جستجو برای: digital literacy
تعداد نتایج: 336281 فیلتر نتایج به سال:
I n recent years, there has been an increasing amount of research devoted to understanding how young people are incorporating digital media into their everyday lives and the kinds of literacy learning and socialization that take place with the use of new media (e. of literacy and socialization with new media has dealt relatively little with young people whose first language is not English or wh...
Workplace literacy skills—how information and digital literacy affect adoption of digital technology
Purpose Information and digital literacy have recently received much interest, they are being viewed as critical strategic organisational resources skills that employees need to obtain in order function at their workplaces. Yet, the role of employees' seems be neglected current literature. This paper aims explore roles information play on perception relation usefulness ease use technologies con...
This article presents some theoretical-methodological reflections on the current state of the art of research on information and communication technology (ICT) in early childhood education. The implementation of ICT in preschool has triggered considerable research activity on the educational potential of digital technologies. Numerous projects and studies are being carried out in several discip...
Background and aims: E-Health is considered as a new tool and approach for improving public health. However existence of the health digital divide among different groups of population can act as an obstacle for achieving its goals. Improving the e-Health literacy helps to reduce this gap. Prior to taking any action toward increasing e-health literacy, a comprehensive tool should be created and ...
This paper explores how media education principles can be extended to digital games, and whether the notion of ‘game literacy’ is an appropriate metaphor for thinking about the study of digital games in schools. Rationales for studying the media are presented, focusing on the importance of setting up social situations that encourage more systematic and critical understanding of games. The value...
This chapter discusses the changed nature of literacy within new communication contexts, the literacy that is needed for reading, viewing, responding to and producing multimodal and digital texts. Potentials for redesigning literacy pedagogy within new modes of communication are demonstrated for educational contexts. As a basis for this discussion, the author analyses classroom evidence using e...
This paper locates the field of TESOL1 within a broad and complex social context marked by dramatic and dynamic technological and socio-economic changes that have taken place over the few last decades in many countries in the world. Understanding these transformations is crucial for educators because it facilitates understanding of the educational and professional needs of people (Saha 1997; Al...
Modding communities are particularly ripe environments for rethinking what it means to be IT literate in the contemporary world. Mods are, as we argue, computational literacy artifacts, exemplifying not merely computer literacy but also the ability to understand and use computational models and processes to conceptualize and solve problems. In this article, we describe modding practice in the c...
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