نتایج جستجو برای: educational and entertainment opportunities
تعداد نتایج: 16853912 فیلتر نتایج به سال:
Strict compositionality in morphological theory is problematic for explaining how language-users comprehend phenomena like the partial yet non-decomposable forms in phonaesthemes and in blends like edutainment. An alternative account, based on discriminative learning, proposes that language-users associate linguistic cues (e.g., short segment or letter strings) with multiple simultaneous possib...
Handheld Augmented Reality (AR) is expected to provide ergonomic, intuitive user interfaces for untrained users. Yet no comparative study has evaluated these assumptions against more traditional user interfaces for an education task. In this paper we compare the suitability of a handheld AR arts-history learning game against more traditional variants. We present results from a user study that d...
Time-use diaries were collected over a 3-year period for 2 cohorts of 2- and 4-year-old children. TV viewing declined with age. Time spent in reading and educational activities increased with age on weekdays but declined on weekends. Time-use patterns were sex-stereotyped, and sex differences increased with age. As individuals' time in educational activities, social interaction, and video games...
according to research, academic self-concept and academic achievement are mutually interdependent. in the present study, the aim was to determine the relationship between the academic self-concept and the academic achievement of students in english as a foreign language and general subjects. the participants were 320 students studying in 4th grade of high school in three cities of noor, nowshah...
Background & Aims of the Study: The present study investigates the factors affecting the implementation of health strategies for the development of student sports in public universities. This study aims to show how the necessary contexts and opportunities are provided for students to achieve a healthy, dynamic, vibrant, recreational, and competitive environment. Also, student sports participat...
Recent commercial virtual reality shows have become very demanding in terms of interactive credibility and visual realism. In an effort to push further the immersive quality and the sense of 'being there' in the most recent VR production of the Foundation of the Hellenic World “A Walk through Ancient Olympia”, the user, apart from virtually visiting the historical site, becomes an interacting p...
This paper reports on the generation of coordinated multimodal output for the NICE (Natural Interactive Communication for Edutainment) system [1]. In its first prototype, the system allows for fun and experientially rich interaction between primarily 10 to 18 years old human users and 3D-embodied fairy tale author H.C. Andersen in his study. User input consists of domainoriented spoken conversa...
This paper describes the outcomes stemming from the work of a multidisciplinary R&D project of ICS-FORTH, aiming to explore and experiment with novel interactive museum exhibits, and to assess their utility, usability and potential impact. More specifically, four interactive systems are presented in this paper which have been integrated, tested and evaluated in a dedicated, appropriately design...
Future Media Internet is envisaged to provide the means to share and distribute (advanced) multimedia content and services with superior quality and striking flexibility, in a trusted and personalized way, improving citizens’ quality of life, working conditions, edutainment and safety. Based on work that has taken place in projects ICT SEA and ICT OPTIMIX, and the Media Delivery Platforms Clust...
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