نتایج جستجو برای: educational games

تعداد نتایج: 214221  

Haghighat, Sara, Keramati, Meysareh, Mohammadi, Akbar,

Background & Aims: One of the most important skills in preschool is social skills. In other words, social skills are concerned with empathy, self-efficacy, responsibility and social interaction, psychological adjustment, effective communication with others, and individual abilities. It is very important to learn social skills in childhood. By strengthening social skills in this period, we can s...

2007
Ryan Shaun Joazeiro de Baker M. P. Jacob Habgood Shaaron Ainsworth Albert T. Corbett

There has been increasing interest in using games for education, but little investigation of how to model student learning within games [cf. 6]. We investigate how existing techniques for modeling the acquisition of fluent skill can be adapted to the context of an educational action game, Zombie Division. We discuss why this adaptation is necessarily different for educational action games than ...

Background and Aim: Computer games are a kind of growing and attractive new communication technology. This has prompted researchers to study the effects of these games on users. This study aims to determine was performed the prevalence of computer game addiction and related factors in adolescent boys of Gonabad in 2018. Materials and Methods: In this cross-sectional descriptive-analytical stud...

2013
Christos Malliarakis Maya Satratzemi Stelios Xinogalos

Web-based games have become significantly popular during the last few years. This is due to the gradual increase of internet speed, which has led to the ongoing multiplayer games development and more importantly the emergence of the Massive Multiplayer Online Role Playing Games (MMORPG) field. In parallel, similar technologies called educational games have started to be developed in order to be...

2012
Gudrun Kellner Paul Sommeregger Marcel Berthold

Many recent studies have shown that educational games are effective tools for learning [1]. Despite the recent popularity of game-based learning and some first general guidelines for the creation of such educational games [2], there is a lack of useful practical guidelines for specific game types that address all relevant aspects of design, implementation and testing. This might be explained wi...

2004
Mark Overmars

Computer games play a very important role in the life of most youth. Games offer many possibilities in education. Various people have studied the use of existing games or specially designed educational games. In this paper we consider the use of game design itself in an educational context, with a focus on high schools. Game design can be used in many different subjects, ranging from languages ...

2013
Björn Berg Marklund

The use of games in educational contexts is a highly popular subject of discussion among game scholars, educators and legislators alike. And although the potential of games as educational tools has been evangelized with varied intensity for a long time, examples of successful executions of the concept are still sparse. This has been attributed to many different factors, for example an inherent ...

2007
Birgitte Holm Sørensen Bente Meyer

The paper focuses on a part of a new project Serious Games on a Global Market which focuses on language learning and teaching. Serious Games are digital games and equipment with an agenda of educational design. The paper makes a theoretical argument for a Serious Games product based on theories of educational design and learning in relation to games. Furthermore technology based perspectives on...

Journal: :Educational Technology & Society 2016
Yosra Bouzid Mohamed Ali Khenissi Fathi Essalmi Mohamed Jemni

Apart from being used as a means of entertainment, computer games have been adopted for a long time as a valuable tool for learning. Computer games can offer many learning benefits to students since they can consume their attention and increase their motivation and engagement which can then lead to stimulate learning. However, most of the research to date on educational computer games, in parti...

2012
Roslina Ibrahim Azizah Jaafar

Educational games (EG) seem to have lots of potential due to digital games popularity and preferences of our younger generations of learners. However, most studies focus on game design and its effectiveness while little has been known about the factors that can affect users to accept or to reject EG for their learning. User acceptance research try to understand the determinants of information s...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید