نتایج جستجو برای: flow game

تعداد نتایج: 583868  

This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on fuzzy logic to evaluate the social ability level of the children with ASD. The game adapts itsel...

ژورنال: روانشناسی شناختی 2022

In recent years, research on increasing cognitive and psychological status through play has received much attention. For this purpose, there are two categories of game including interactive home game and cognitive game that the first run in the home environment and the latter is implemented as computer software to increase cognitive abilities. The aim of this study was to compare the effectiven...

2008
Hannu Korhonen Hannamari Saarenpää Janne Paavilainen

Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand spatio-temporal and social aspects of gaming. Mobile devices support this by enabling players to choose when and where a game is played. Designing pervasive games can be a challenging task, since it is not only limited ...

Journal: :IEICE Transactions 2013
Takafumi Kanazawa Takurou Misaka Toshimitsu Ushio

A selfish routing game is a simple model of selfish behaviors in networks. It is called that Braess’s paradox occurs in the selfish routing game if an equilibrium flow achieved by players’ selfish behaviors is not the optimal minimum latency flow. In order to make the minimum latency flow a Nash equilibrium, a marginal cost tax has been proposed. Braess graphs have also been proposed to discuss...

Journal: :مدلسازی در مهندسی 0
لطفی lotfi نویدی navidi

in this paper, a novel hybrid model based on neural network and game theory is proposed to support the analyzers in oil market. in this model, first the neural network is utilized to learn the oil prices associated with opec production level and usa imports level. then the learned neural network is applied by a game model. finally the nash equilibrium points of the game present the optimum deci...

2007
Wijnand IJsselsteijn Yvonne de Kort Karolien Poels Audrius Jurgelionis Francesco Bellotti

In this paper, we describe the challenge of adequately characterizing and measuring experiences associated with playing digital games. We discuss the applicability of traditional usability metrics to user-centred game design, and highlight two prominent concepts, flow and immersion, as potential candidates for evaluating gameplay. The paper concludes by describing the multi-measure approach tak...

Journal: :CoRR 2015
Siddharth Barman Umang Bhaskar Chaitanya Swamy

We consider the following question: in a nonatomic routing game, can the tolls that induce the minimum latency flow be computed without knowing the latency functions? Since the latency functions are unknown, we assume we are given an oracle that has access to the underlying routing game. A query to the oracle consists of tolls on edges, and the response is the resulting equilibrium flow. We sho...

Journal: :CoRR 2013
Gideon Blocq Ariel Orda

We investigate a routing game that allows for the creation of coalitions, within the framework of cooperative game theory. Specifically, we describe the cost of each coalition as its maximin value. This represents the performance that the coalition can guarantee itself, under any (including worst) conditions. We then investigate fundamental solution concepts of the considered cooperative game, ...

2016
Stephanie B. Linek

Most game-designers likely stick to the assumption that background music is a design feature for fostering fun and game play. From a psychological point of view, these (intuitive) aspects act upon the intrinsic motivation and the flow experience of players. However, from a pure cognitive perspective on instructional design, background music could also be considered to be redundant information, ...

2006
Kamyar Sarshar Peter Loos

A number of process modelling notations use connectors for the representation of the control-flow while others apply the token game. There are number of good arguments in favour as well as against each to these two ways of representing the control-flow. This contribution describes the results of an empirical comparison of these two approaches from the end-used perspective. The overall outcome o...

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