نتایج جستجو برای: interactive algorithm

تعداد نتایج: 835140  

2004
John Edwards Parris Egbert Bryan Morse

Image segmentation is the process by which objects are extracted from their surroundings in images. Segmentation in two dimensional images is a well-researched area, with both user-interactive and non-user-interactive tools to perform this function. While research has been done in three-dimensional image segmentation, few user-interactive tools exist that work directly in 3D. We present Live Me...

2000
Dmitry Brodsky Benjamin Watson

As modeling and visualization applications proliferate, there arises a need to simplify large polygonal models at interactive rates. We present a simplification algorithm suitable for interactive applications. The algorithm is fast and can guarantee displayable results within a given time limit. Results also have good quality. Inspired by splitting algorithms from vector quantization literature...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه صنعت آب و برق (شهید عباسپور) - دانشکده مهندسی برق و کامپیوتر 1392

abstract according to increase in electricity consumption in one hand and power systemsreliability importance in another , fault location detection techniqueshave beenrecentlytaken to consideration. an algorithm based on collected data from both transmission line endsproposed in this thesis. in order to reducecapacitance effects of transmission line, distributed parametersof transmission line...

Journal: :journal of electrical and computer engineering innovations 2014
sina mohseni gholamreza ardeshir niloofar zarei

automatic analysis of human facial expressions is one of the challenging problems in machine vision systems. it has many applications in human-computer interactions such as, social signal processing, social robots, deceit detection, interactive video and behavior monitoring. in this paper, we develop a new method for automatic facial expression recognition based on facial muscle anatomy and hum...

2013
Yeonjoo Oh

Yeonjoo Oh, Samsung C&T Corporation, 1321-20 Seocho2-Dong, Seocho-Gu, Seoul 137-956, South Korea Suguru Ishizaki, Department of English, Carnegie Mellon University, Pittsburgh, PA 15213, USA Mark D. Gross, School of Architecture, Carnegie Mellon University, Pittsburgh, PA 15213, USA Ellen Yi-Luen Do, School of Industrial Design and School of Interactive Computing, Georgia Institute of Technolog...

2011
Nguyen Kim Hai Le Why Yong Peng Golam Ashraf

Facial caricatures exaggerate key features to emphasize unique structural and personality traits. It is quite a challenge to retain the identity of the original person despite the exaggerations. We find that primitive shapes are well known for representing certain personality traits, in art and psychology literature. Unfortunately, current automated caricature generation techniques ignore the r...

2011
Mark O. Riedl Boyang Li Hua Ai Ashwin Ram

Interactive narrative systems attempt to tell stories to players capable of changing the direction and/or outcome of the story. Despite the growing importance of multiplayer social experiences in games, little research has focused on multiplayer interactive narrative experiences. We performed a preliminary study to determine how human directors design and execute multiplayer interactive story e...

2002
Marcelo Magallón J. Paez

A tool for the interactive study of gravitational lensing is presented. Gravitational lensing is a known astrophysical phenomenon explained by means of the General Relativity Theory and it is nowadays the only scale independent method for measuring the mean matter density in the Universe. The gravitational lensing problem along with the associated physics is briefly described. The algorithm use...

2016
Sahil Narang Tanmay Randhavane Andrew Best Dinesh Manocha

We present an interactive algorithm to generate plausible trajectories and full-body crowd simulations. Our formulation is based on a novel two-way coupling between 2D multi-agent collision avoidance and high-DOF human motion synthesis. We present a collision-free navigation algorithm that takes into account human motion and biomechanics constraints to compute smooth trajectories. Furthermore, ...

2000
Pearl Pu Denis Lalanne

COMIND is a tool for conceptual design of industrial products. It helps designers define and evaluate the initial design space by using search algorithms to generate sets of feasible solutions. Two algorithm visualization techniques, Kaleidoscope and Lattice, and one visualization of n-dimensional data, MAP, are used to externalize the machine’s problem solving strategies and the tradeoffs as a...

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