نتایج جستجو برای: jigsaw ii
تعداد نتایج: 581770 فیلتر نتایج به سال:
Radio Frequency Identification (RFID) can be used as technology for coupling the physical and the virtual world in ubiquitous computing environments. In this paper, we show that RFID is also a very interesting option for building augmented real-world games. First, we describe several advantages of employing RFID technology for the development of gaming applications. Then we present the Smart Ji...
Tujuan penelitian tindakan kelas ini untuk mendeskripsikan peningkatan kemampuan berpikir kritis dan hasil belajar matematika melalui metode jigsaw siswa XI MultiMedia SMK Negeri 3 Kota Bima. Berdasarkan analisis terhadap data dalam Penelitian Tindakan Kelas (PTK) di Bima menggunakan dengan melakukan yaitu perubahan penyampaian materi pelajaran, menganalisis permasalahan , pembentukan kelompok ...
This study aims to improve student learning outcomes in historical subjects using cooperative models. research was conducted at SMA Negeri 1 Purwanegara, semester 2 of the 2018/2019 academic year. uses Classroom Action Research. cycles because increase had been achieved, one cycle consisting meeting. The implementation this Jigsaw Cooperative Learning model. Based on results pre-cycle it known ...
Garg et al. [FOCS 2013] showed how to construct indistinguishability obfuscation (iO) from a restriction of cryptographic multilinear maps called Multilinear Jigsaw Puzzles. Since then, a number of other works have shown constructions and security analyses for iO from different abstractions of multilinear maps. However, the converse question — whether some form of multilinear maps follows from ...
Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran kooperatif tipe Jigsaw terhadap hasil belajar siswa pada materi fungsi menu dan ikon perangkat lunak pengolah kata di kelas VIII SMP Negeri 2 Batu Ampar kabupaten Kubu Raya. Jenis penelitian yang digunakan adalah kuantitatif dengan menggunakan metode pre-eksperimental. Dan Rancangan dalam One Group Pretest-Posttest Design yaitu ran...
Tujuan dalam penelitian ini adalah untuk mengetahui pengaruh pembelajaran kooperatif tipe Jigsaw terhadap peningkatan kemampuan komunikasi matematis siswa serta hasil belajar matematika setelah digunakannya Jigsaw. Desain yang digunakan pretest postest kontrol grup design, mana ada dua kelompok dipilih secara random akan dilihat juga mendapat perlakuan pembelajaran. Hasil menunjukkan bahwa sign...
The purpose of this study was to determine student responses process skills on jigsaw and STAD learning models for mathematics subjects. This research conducted at SD Negeri 04/I Sungai Ruan Ilir 52/I Kilangan II in Batanghari district. method is comparative quantitative data analysis, where that compares two or more variables. result there a hypothesis test (T) which shows are differences the ...
CROSSWORD PUZZLES, hidden messages, word scrambles, word searches, card games, and “virtual” rats are used to motivate students, enhance their understanding of physiology, and foster logical thinking and problem-solving skills (1, 5–7). Similarly, jigsaw puzzles advance these attributes while also promoting the development of visual-spatial processing skills (9). The process of constructing the...
Although numerous critics have complained that Saw is ethically confused, little attention has actually been paid to how morality manifests in the series’ rolling narrative. Rather than seeking to understand the films by exploring them in detail, critics have accused Saw of being potentially corrupting, making a leap in logic between the overt preaching of Jigsaw – Saw’s lead protagonist-cum-ki...
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