نتایج جستجو برای: language game
تعداد نتایج: 527702 فیلتر نتایج به سال:
This paper illustrates how the Zipf-Mandelbrot law can emerge in language as a result of minimising the cost of categorising sensory images. The categorisation is based on the discrimination game in which sensory stimuli are categorised at different hierarchical layers of increasing density. The discrimination game is embedded in a variant of the language game model, called the selfish game, wh...
We make a link between a specialized context free language expressing the rules of variety of card games, called CGDL, and the most known generalpurpose game description language GDL-II. We present a systematic translation from CGDL to GDL-II, prove that the translation is correct, and analyze the complexity of resulting code in both theoretical and empirical way.
When developing serious games the most complex task is the alignment of instructional teaching methods and the game itself. To address this issue, we propose a shared language modeling approach for educational instructors and game developers. The language is based on so called serious game bricks, composites and rules. Combining these pedagogical and story elements allows the domain experts to ...
Serious games rely on two main types of competence and expertise: the game designer’s and the teacher’s. One of the main problems in creating a serious game that is both amusing and educational, and efficiently so, is building a cooperative environment allowing both types of experts to understand each other and communicate with a common language. The aim of this paper is to create such a langua...
The popularity of educational games is partly due to the exponential growth of computer games industry. However, the purpose of educational games is different from that of entertainment games. It is always a challenge for researchers and designers in the relevant discipline to design a more effective educational game. The growth of educational games is significant especially in academic researc...
William S.-Y. Wang Department of Electronic Engineering The Chinese University of Hong Kong China [email protected] Abstract The language game approach has recently been adopted to explore the conventionalization of linguistic knowledge in a social environment. Most contemporary studies focus on the dynamics of language games in random or predefined social networks, but neglect the reverse...
The aim of this study was to compare the Exceptional Student Learning English (ESLE) web application and traditional application and the evaluation of the ESLE app mainly from the exceptional student parents' perspective. To this end, five exceptional student parents with their exceptional children were selected among 30 parents in Isfahan in Isfahan province. Open-ended questionnaires were sen...
We introduce a new symbolic representation of algorithmic game semantics, and show how it can be applied for efficient verification of open (incomplete) programs. The focus is on an Algol-like programming language which contains the core ingredients of imperative and functional languages, especially on its second-order recursion-free fragment with infinite data types. We revisit the regular-lan...
We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the semantics given by category theory. We apply this language to the game theoretical setting and show examples how to use it for some economic games where we highlight...
We introduce a digital game for children’s foreign-language learning that uses automatic speech recognition (ASR) for evaluating children’s utterances. Our first prototype focuses on the learning of English words and their pronunciation. The game connects to a network server, which handles the recognition and pronunciation grading of children’s foreign-language speech. The server is reusable fo...
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