نتایج جستجو برای: making some places for playing
تعداد نتایج: 10767462 فیلتر نتایج به سال:
Playing videogames is a popular social activity; people play in different places, on media, situations, alone or with partners, online offline. Unsurprisingly, they thereby share space (physically virtually) other playing non-playing people. The special issue investigates through contexts and settings how non-players become participants of the gaming interaction players co-construct presence. ...
Background and Purpose: The operating room environment is one of the stressful places. Listening to the Holy Quran can produce a comforting effect in this environment. In this study, the effect of listening to the Holy Quran on vital signs and physiological changes was investigated in the patients undergoing orthopedic surgery in Shahid Rajaee Hospital of Qazvin, Iran. Materials and Methods: T...
Abstract Following the advances in mobile communication and information technology, smart phones have been used in a wide variety of commercial, social, entertainment, file sharing and health transactions and applications. The current procedures in healthcare environment for patient registration, appointment scheduling and payment are time consuming and somehow tiresome. Traditionally, patie...
This paper reports on an on-going research project called ‘The Augmented City’ which aims to create augmented reality (AR) experiences in the city of Helsingør. The describes and discusses two ‘sensitising workshops’ intended promote bodily, affective, ecologically aware ways relating our urban surroundings.
abstract this study aimed at investigating the effect of bilingual teaching of cognate words (persian-english) on iranian upper intermediate efl learners’ knowledge of lexical development. for this purpose,100 subjects participated in this study out of which 40 learners were selected for this study and they were assigned into two groups, control and experimental. cross-language cognates (wor...
Serious video games have been proposed as a means to engage students with the Science, Technology, Engineering, Mathematics (STEM) curriculum, but there is limited research on the required game elements and teaching practices. In particular, there is limited evidence on the effects of the storytelling element and of student involvement in making games on the learning performance and on the atti...
wireless sensor networks (wsns) are one of the most interesting consequences of innovations in different areas of technology including wireless and mobile communications, networking, and sensor design. these networks are considered as a class of wireless networks which are constructed by a set of sensors. a large number of applications have been proposed for wsns. besides having numerous applic...
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