نتایج جستجو برای: out textures

تعداد نتایج: 825120  

Journal: :Graphical Models 2011
Guo-Xin Zhang Song-Pei Du Yu-Kun Lai Tianyun Ni Shi-Min Hu

Compared to 2D textures, solid textures can represent not only the bounding surfaces, but also their interiors. Existing solid texture synthesis methods pay little attention to the generation of conforming textures that capture geometric structures or reflect the artists’ design intentions. In this paper, we propose a novel approach to synthesizing solid textures using 2D exemplars. The generat...

2012
Iris I. A. Groen Sennay Ghebreab Victor A. F. Lamme H. Steven Scholte

Texture may provide important clues for real world object and scene perception. To be reliable, these clues should ideally be invariant to common viewing variations such as changes in illumination and orientation. In a large image database of natural materials, we found textures with low-level contrast statistics that varied substantially under viewing variations, as well as textures that remai...

1999
Manuel M. Oliveira

We have developed a new method for transforming images with per-pixel displacements into textures that have correct parallax when texture-mapped, in the usual way, onto polygons. Our new method results from factoring the 3-D image-warping equations of McMillan and Bishop into a prewarp followed by standard texture mapping. The pre-warp handles only the parallax effects resulting from the direct...

Journal: :Comput. Graph. Forum 2008
Martin Eisemann Bert de Decker Marcus A. Magnor Philippe Bekaert Edilson de Aguiar Naveed Ahmed Christian Theobalt Anita Sellent

We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose a texturing algorithm that warps (“floats”) projected textures during run-time to preserve crisp, detailed texture appearance. Our GPU implementation achieves interactive to ...

2006
G. E. LLOYD

To material scientists the term texture means the crystallographic orientation of grains in a polycrystal. In contrast, geologists use the term more generally to refer to the spatial arrangement or association of mineral grains in a rock. In this contribution we are concerned with the materials science definition. There are several established techniques available for the determination of cryst...

2001
Jonathan C. Roberts Olga Sorkine Daniel Cohen-Or

This paper introduces an implicit representation of the u;v texture mapping. Instead of using the traditional explicit u;v mapping coordinates, a non-distorted piecewise embedding of the triangular mesh is created, on which the original texture is remapped, yielding warped textures. This creates an effective atlas of the mapped triangles and provides a compact encoding of the texture mapping.

Journal: :Journal of Object Technology 2007
Rex Cason Erik Larson Jonathan Robertson Jonathan Frisch George Trice Lakshmi Prayaga

3D game development is an exciting activity for many students. But getting a handle on 3D game development for novices may be a daunting task. We take this opportunity to present a quick introduction to 3D game development through a few tutorials. For the next few columns a set of tutorials for a 3D first person shooter game developed by graduate and undergraduate students under the guidance of...

Journal: :Visual neuroscience 1999
S Kastner H C Nothdurft I N Pigarev

Responses of striate neurons to line textures were investigated in anesthetized and paralyzed adult cats. Light bars centered over the excitatory receptive field (RF) were presented with different texture surrounds composed of many similar bars. In two test series, responses of 169 neurons to textures with orientation contrast (surrounding bars orthogonal to the center bar) or motion contrast (...

Journal: :Physical review. E, Statistical physics, plasmas, fluids, and related interdisciplinary topics 2000
Loh Kraus Meyer

The textures associated with a point defect centered in a circular domain of a thin film with XY-like ordering have been analyzed. The family of equilibrium textures, both stable and metastable, can be classified by a new radial topological number in addition to the winding number of the defect. Chiral textures are supported in an achiral system as a result of spontaneously broken chiral symmet...

1999
Esteban W. Gonzalez Clua Marcelo Dreux

There are some types of nature elements that are adequately represented in Computer Graphics only through volumes. In order to visualize scenes with volumes, together with geometrical objects, it is necessary to make use of a hybrid rendering algorithm. However, the presence of volumetric elements heavily increases the visualization processing time, independently of the technique being used. Th...

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