نتایج جستجو برای: participatory learning
تعداد نتایج: 617045 فیلتر نتایج به سال:
Game Based Learning seems to be an interesting new possibility of teaching and learning, but the effort spent on designing games and the possible positive outcomes have to be weighed carefully. The following paper describes the development process and the conceptual design of a simulation game on sustainability for teenagers. The design process is participatory in nature. Members of the future ...
Participatory simulation, as described by Wilensky & Stroup (1999c), is a form of agent-based simulation in which multiple humans control or design individual agents in the simulation. For instance, in a participatory simulation of an ecosystem, fifty participants might each control the intake and output of one agent, such that the food web emerges from the interactions of the human-controlled ...
Several research efforts suggest that collaborative participatory simulations improve teaching and learning, increasing motivation inside the classroom. Currently, it has been mainly applied with students of primary and secondary educational levels, leaving higher level students aside. This paper presents a platform for implementing participatory simulations, where social interactions and motiv...
What does it mean to design a playful learning tool? What is needed for a learning tool to be perceived by potential users as playful? These questions emerged reflecting on a Participatory Design process aimed at enhancing museum-learning practice from the perspective of primary school children. Different forms of emergent interactions were evident, both during museum visits and while testing a...
Motivational aspects are core to successful knowledge sharing and collaborative learning experiences. However, it still remains one of the great challenges to overcome motivational barriers when it comes to introducing information systems for collaborative learning at workplace. In the context of an international research project we have taken motivational aspects into account during the design...
This paper starts with a literature review of the mobile learning usability contributions in various conferences and journals during 2002-2010. This review helps us to identify the user-centred methods and practices for developing mobile learning applications. In addition to the literature review, three ongoing m-learning projects are reviewed for user-centred development activities. This paper...
Understanding the socio-economic and environmental implications of rural change requires the active participation of many research disciplines and stakeholders. However, it remains unclear how to best integrate participatory and biophysical research to provide information useful to land managers and policy makers. This paper presents findings of a RELU scoping study that has formulated and appl...
While much research emphasizes design-before-use, we here study design-in-use. The notion of participatory continuing design is introduced to draw attention to the ongoing work of incorporating information and communication technology into work processes in healthcare institutions. Through an empirical case study of how telemedicine, in the form of videoconferencing, was taken up in a rehabilit...
This paper reports on a case study of a participatory technique that focuses on gathering contextual information from users to assist the analysis and design process. It presents a participatory methodology based upon a photo-elicitation approach combined with Lomo photography practices and group-centric analysis aimed at children and teenagers in order to draw together design requirements spec...
This study describes the use of technology to enhance an experiential adult learning process, which occurred in a participatory organizational climate assessment. In this case, computer software and hardware capabilities enabled greater hands-on involvement by employees, and promoted the self-discovery of knowledge that was then converted into action strategies for organizational improvement. I...
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