نتایج جستجو برای: pts motion and time analysis mtm motion capture system virtual environment

تعداد نتایج: 17786552  

2006
Jane Hwang Gerard J. Kim Namgyu Kim

In this paper, we present a vision based relative tracking for use in hand-held virtual reality systems. Hand-held virtual reality system refers a virtual reality system that is self contained with a computer and multimodal sensors (e.g. 3D tracking, voice recognition, motion sensing, etc.) and feedback (e.g. graphic, sound, and tactile display) all hold-able in one hand. Relative tracking refe...

2006
Zhenbo Li Yu Deng Hua Li

Different realistic humanoid motion can be used in vary situations in animation. It also plays an important role in virtual reality. In this paper, we propose a novel method to generate different realistic humanoid motion automatically. Firstly, eigenvectors of a motion sequence is computed using principle component analysis. The principle components are served as “virtual joints” in our system...

2010
Lane Phillips Brian Ries Michael Kaeding Victoria Interrante

We share the results of a preliminary experiment where participants performed a simple task in a control immersive virtual environment (IVE) followed by a stressful IVE. Participants’ gaits were recorded with a motion capture system. We computed speed, stride length, and stride width for each participant and found that participants take significantly shorter strides in the stressful environment...

Journal: :journal of rehabilitation sciences and research 0
salman nazary-moghadam assistant professor in physiotherapy, department of physiotherapy, school of paramedical sciences, mashhad university of medical sciences afsoon nodehi associate professor in physiotherapy, department of physiotherapy, university of social welfare and rehabilitation sciences, tehran, iran amir masood arab associate professor in physiotherapy, department of physiotherapy, university of social welfare and rehabilitation sciences, tehran, iran. afsaneh zeinalzadeh phd, pt, department of physiotherapy, faculty of rehabilitation sciences, tehran university of medical sciences and health services, tehran, iran hossein negahban associate professor in physiotherapy, department of physiotherapy, school of paramedical sciences, mashhad university of medical sciences, mashhad, iran

background: the purpose of the present study was to examine the reliability of scapular kinematic measurements using motion analysis system in subjects with and without general hypermobility syndrome. methods: a methodological study was designed to assess the reliability of scapular movement measurement in two groups of females with and without general hypermobility syndrome. upward rotation, s...

2002
Samir Naik

Motion capture is used in video games and computer animated films to create realistic animations of moving virtual characters. In games and films, an actor’s motion is captured offline, saved, and finally replayed to animate a virtual character. The same principles can be applied to Virtual Reality (VR), but the motion capture must be done in real-time so when a user moves, her corresponding vi...

2008
Alexandre Bouënard Sylvie Gibet Marcelo M. Wanderley

A new interface for visualizing and analyzing percussion gestures is presented, proposing enhancements of existing motion capture analysis tools. This is achieved by offering a percussion gesture analysis protocol using motion capture. A virtual character dynamic model is then designed in order to take advantage of gesture characteristics, yielding to improve gesture analysis with visualization...

Journal: :Computers & Graphics 2014
Steve Tonneau Julien Pettré Franck Multon

A common issue in three-dimensional animation is the creation of contacts between a virtual creature and the environment. Contacts allow force exertion, which produces motion. This paper addresses the problem of computing contact configurations allowing to perform motion tasks such as getting up from a sofa, pushing an object or climbing. We propose a two-step method to generate contact configu...

2005
Antonio S. Micilotta Eng-Jon Ong Richard Bowden

This paper outlines a method of estimating the 3D pose of the upper human body from a single uncalibrated camera. The objective application lies in 3D Human Computer Interaction where hand depth information offers extended functionality when interacting with a 3D virtual environment, but it is equally suitable to animation and motion capture. A database of 3D body configurations is built from a...

2008
Bernhard Jung Heni Ben Amor Guido Heumer Arnd Vitzthum

This contribution describes a Virtual Reality (VR) based method for character animation that extends conventional motion capture by not only tracking an actor’s movements but also his or her interactions with the objects of a virtual environment. Rather than merely replaying the actor’s movements, the idea is that virtual characters learn to imitate the actor’s goal-directed behavior while inte...

2003
Thomas M. Alisi Alberto Del Bimbo Fabio Pucci Alessandro Valli

In this paper a multi-user motion capture system is presented, where users work from separate locations and interact in a common virtual environment. The system functions well on low-end personal computers; it implements a natural human/machine interaction due to the complete absence of markers and weak constraints on users’ clothes and environment lighting. It is suitable for every-day use, wh...

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