نتایج جستجو برای: syntagmatic of qajarian kings
تعداد نتایج: 21164229 فیلتر نتایج به سال:
A king u in a tournament is a player who beats any other player v directly or indirectly. That is, either u → v (u beats v) or there exists a third player w such that u→ w and w → v. A sorted sequence of kings in a tournament of n players is a sequence of players, S = (u1, u2, . . . , un), such that ui → ui+1 and ui in a king in sub-tournament Tui = {ui ,ui+1, . . . , un} for i = 1,2, . . . , n...
This paper presents the design and results of a crowdsourcing experiment on the recognition of Italian event nominals. The aim of the experiment was to assess the feasibility of crowdsourcing methods for a complex semantic task such as distinguishing the eventive interpretation of polysemous nominals taking into consideration various types of syntagmatic cues. Details on the theoretical backgro...
The syntagmatic paradigmatic model is a distributed, memory-based account of verbal processing. Built on a Bayesian interpretation of string edit theory, it characterizes the control of verbal cognition as the retrieval of sets of syntagmatic and paradigmatic constraints from sequential and relational long-term memory and the resolution of these constraints in working memory. Lexical informatio...
Two types of semantic similarity are usually distinguished: attributional and relational similarities. These similarities measure the degree between words or word pairs. Attributional similarities are bidrectional, while relational similarities are one-directional. It is possible to compute such similarities based on the occurrences of words in actual sentences. Inside sentences, syntagmatic as...
Using 103,133 news items collected from Daum News, the second most popular news portal in South Korea, we provide multidimensional analyses of gender and age differences in news consumption. We quantify such differences in four different dimensions: 1) by actual news items; 2) by topic 3) by issue; and 4) by angle. We found that angle preferences can better explain the difference of news consum...
The challenge of designing “Simple Computing in an Age of Complexity” emphasizes the simple within the complex, focusing on the contradiction between the urge for ‘ease of use’ and the need for system complexity. Design must bridge this gap and make the complex appear simple – less is more. So far, many will agree. But, what exactly is the meaning of ‘less’ and ‘more’ in ‘less is more’, a less ...
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