نتایج جستجو برای: video games addiction

تعداد نتایج: 245396  

2014
ANTONIUS J. VAN ROOIJ DARIA J. KUSS MARK D. GRIFFITHS GILLIAN W. SHORTER M. TIM SCHOENMAKERS DIKE VAN DE MHEEN

AIMS The current study explored the nature of problematic (addictive) video gaming (PVG) and the association with game type, psychosocial health, and substance use. METHODS Data were collected using a paper and pencil survey in the classroom setting. Three samples were aggregated to achieve a total sample of 8478 unique adolescents. Scales included measures of game use, game type, the Video g...

2013
Tjibeng Jap Sri Tiatri Edo Sebastian Jaya Mekar Sari Suteja

Online game is an increasingly popular source of entertainment for all ages, with relatively prevalent negative consequences. Addiction is a problem that has received much attention. This research aims to develop a measure of online game addiction for Indonesian children and adolescents. The Indonesian Online Game Addiction Questionnaire draws from earlier theories and research on the internet ...

2017
Jianping Hu Shuangju Zhen Chengfu Yu Qiuyan Zhang Wei Zhang

Based on the Dual Systems Model (Somerville et al., 2010; Steinberg, 2010a) and the biosocial-affect model (Romer and Hennessy, 2007) of adolescent sensation seeking and problem behaviors, the present study examined how (affective associations with online games as a mediator) and when (impulsivity as a moderator) did sensation seeking influence online gaming addiction in adolescence. A total of...

Journal: :Psiquiatría Biológica 2021

El trastorno de adicción a los videojuegos ha generado en últimos años unaimportante controversia, siendo incluido las próximas ediciones la CIE y del DSM dentro apartado trastornos comportamentales. uso abusivo puede llevar un patrón comportamiento que derive importante deterioro clínico persona. Se presenta el caso varón 19 años, sin antecedentes psiquiátricos que, tras confinamiento por pand...

Journal: :Syntax Idea 2022

The internet as a product of the development information technology, brings major changes in human life. provides convenience to various aspects life, ranging from information, education, economy and business, entertainment. Entertainment provided through services also varies, reading books, video shows, movies dramas, online games. Development is process develop new or improve an existing prod...

Introduction: Video games affect the stress system and cognitive abilities in different ways. Here, we evaluated electrophysiological and biochemical indicators of stress and assessed their effects on cognition and behavioral indexes after playing a scary video game. Methods: Thirty volunteers were recruited into two groups as control and experimental. The saliva and blood samples were collect...

Journal: :medical journal of islamic republic of iran 0
ghobad moradi social determinants of health research center and department of epidemiology and biostatistics, kurdistan university of medical sciences, sanandaj, iran. farideh mostafavi department of epidemiology and biostatistics, faculty of medicine, kurdistan university of medical sciences, sanandaj, iran. namamali azadi department of epidemiology and biostatistics, iran university of medical sciences, tehran, iran. nader esmaeilnasab social determinants of health research center and department of epidemiology and biostatistics, kurdistan university of medical sciences, sanandaj, iran. bijan nouri social determinants of health research center and department of epidemiology and biostatistics, kurdistan university of medical sciences, sanandaj, iran.

background: screen time (st), including watching television and playing electronic games are the leading cause of a growing obesity epidemic. this study aimed to evaluate st and its association with physical activity, overweight and socioeconomic status (ses) in children 10 to 12 years of age in sanandaj.   methods: this study was designed as a cross-sectional study, which was conducted in sana...

2009
Eshrat Zamani Maliheh Chashmi Nasim Hedayati

BACKGROUND This study aimed to investigate the effects of addiction to computer games on physical and mental health of students. METHODS The study population includes all students in the second year of public guidance schools in the city of Isfahan in the educational year of 2009-2010. The sample size includes 564 students selected by multiple steps stratified sampling. Dependent variables in...

2014
Milad Soroush Mark Hancock Vanessa K. Bohns

Casual Games and free-to-play games have recently rapidly increased in popularity, perhaps in part because of the success of in-app purchases and micro-transactions as an economic model. While these games are often touted for their success in the gaming market, the effect on players when faced with such frequent purchasing decisions in-game is not well-studied. Theories of self-control suggest ...

Journal: :Psychology of addictive behaviors : journal of the Society of Psychologists in Addictive Behaviors 2016
Cecilie Schou Andreassen Joël Billieux Mark D Griffiths Daria J Kuss Zsolt Demetrovics Elvis Mazzoni Ståle Pallesen

Over the last decade, research into "addictive technological behaviors" has substantially increased. Research has also demonstrated strong associations between addictive use of technology and comorbid psychiatric disorders. In the present study, 23,533 adults (mean age 35.8 years, ranging from 16 to 88 years) participated in an online cross-sectional survey examining whether demographic variabl...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید