نتایج جستجو برای: video intervention
تعداد نتایج: 422003 فیلتر نتایج به سال:
purpose despite the acknowledged impact of imagery on performance, ecologically sound studies investigating imagery and its effects on performance subcomponents in real games are surprisingly limited. the aim of this study was to investigate the effects of imagery training on passing improvement in elite soccer players. methods sixty nine soccer players taking part in the national championship ...
background: little is known about how to introduce complex technologies like arthroscopy into low-income countries. thus, we compared low- versus high-resource intensive methods of teaching basic arthroscopic skills in a randomized controlled trial in haiti. methods: forty-eight haitian orthopaedic surgeons and residents attending an orthopaedic conference in haiti were block randomized to rece...
background: pain is one of the side effects of episiotomy. the virtual reality (vr) is a non-pharmacological method for pain relief. the purpose of this study was to determine the effect of using video glasses on pain reduction in primiparity women during episiotomy repair. methods: this clinical trial was conducted on 30 primiparous parturient women having labor at omolbanin hospital (mashhad,...
abstract this study attempted to investigate the strategies used to translate clichés of emotions in dubbed movies in iranian dubbing context for home video companies. the corpus of the current study was parallel and comparable in nature, consisting of five original american movies and their dubbed versions in persian, and five original persian movies which served as a touchstone for judging n...
OBJECTIVE Suboptimal adherence to self-administered medications is a common problem. The purpose of this study was to determine the effectiveness of a video-game intervention for improving adherence and other behavioral outcomes for adolescents and young adults with malignancies including acute leukemia, lymphoma, and soft-tissue sarcoma. METHODS A randomized trial with baseline and 1- and 3-...
BACKGROUND Childhood obesity has reached epidemic proportions in developed countries. Sedentary screen-based activities such as video gaming are thought to displace active behaviors and are independently associated with obesity. Active video games, where players physically interact with images onscreen, may have utility as a novel intervention to increase physical activity and improve body comp...
BACKGROUND The injury rate in soccer is high, and effective injury prevention methods are needed. PURPOSE To test the effect of a video-based awareness program on the incidence of acute injuries in soccer. STUDY DESIGN Randomized control trial; Level of evidence, 1. METHODS Participants were elite male soccer players from the top 2 divisions in Iceland. Fifteen of 20 teams completed the s...
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