نتایج جستجو برای: ‎cloth geometry‎

تعداد نتایج: 149735  

2006
Derek Bradley

This project presents a system to generate realistic cloth simulations by acquiring the geometry and a surface parameterization of real cloth from a captured video stream. Stereo processing with a technique for disparity map hole filling and smoothing is used to recover the geometry of the cloth. Image feature matching using SIFT features is combined with a surface interpolation method to deter...

2003
David Pritchard

We accept this thesis as conforming to the required standard Abstract Recent years have seen an increased interest in cloth simulation. There has been little analysis, however, of the parameters controlling simulation behaviour. In this thesis, we present two primary contributions. First, we discuss a series of experiments investigating the influence of the parameters of a popular cloth simulat...

2005
Javier Rodríguez-Navarro Miguel Sainz Antonio Susín

In this paper we present a very fast method for body-cloth animation. The usual bottle-neck in cloth simulation performance is collision detection, which becomes more difficult to solve when a complex geometry, like a human body, is involved. Recent image based methods, that use depth images to detect collisions, usually relays on CPU for collision correction. In our work we implement a GPU bas...

2005
J. Rodriguez-Navarro M. Sainz A. Susin

In this paper we present a new real-time cloth simulation. The usual bottleneck in cloth simulation is collision detection, which becomes more difficult to solve, with good frame rates, when a complex geometry, like a human body, is involved. Recent collision image based methods, that use depth images to detect collisions, usually relays on CPU for collision correction. In our case we implement...

2010
Jur P. van den Berg Stephen Miller Kenneth Y. Goldberg Pieter Abbeel

We consider how the tedious chore of folding clothes can be performed by a robot. At the core of our approach is the definition of a cloth model that allows us to reason about the geometry rather than the physics of the cloth in significant parts of the state space. We present an algorithm that, given the geometry of the cloth, computes how many grippers are needed and what the motion of these ...

1998
Nebojsa Jojic Thomas S. Huang

In this paper we present an algorithm for analysis of the range data of cloth drapes. The goal of the analysis is estimation of parameters for modeling and the geometry of the underlying object. In an analysis-by-synthesis manner, the algorithm compares the drape of the model with the range data and searches for the best t. It can be applied to any physics-based cloth model. The motivating appl...

2010
Yuki Morimoto Kenji Ono

Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyeing in the cloth and the geometric operations of the cloth. Although many artistic representations have been studied in the field of nonphotorealistic rendering, dyeing remains a challenging and attractive topic. In this paper, ...

Journal: :IEEE transactions on visualization and computer graphics 2017
Kui Wu Cem Yuksel

Modeling cloth with fiber-level geometry can produce highly realistic details. However, rendering fiber-level cloth models not only has a high memory cost but it also has a high computation cost even for offline rendering applications. In this paper we present a real-time fiber-level cloth rendering method for current GPUs. Our method procedurally generates fiber-level geometric details on-the-...

2005
Ling Li Vasily Volkov

Cloth animation is a very expensive process in terms of computational cost, due to the flexible nature of cloth objects. Since wrinkles and smooth areas co-exist commonly in cloth, it is tempting to reduce computational cost by avoiding redundant tessellation at the smooth areas. In this paper we present a method for dynamic adaptation of triangular meshes suitable for cloth simulation. A botto...

2005
Ryan White Anthony Lobay D. A. Forsyth

Overview We present a method for capturing the geometry and parameterization of fast-moving cloth using multiple video cameras, without requiring camera calibration. Our cloth is printed with a multi-scale pattern that allows capture at both high speed and high spatial resolution even though self-occlusion might block any individual camera from seeing the majority of the cloth. We show how to i...

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