نتایج جستجو برای: Real-Time Strategy games

تعداد نتایج: 2456984  

Journal: :Computer Science and Information Systems 2015

Journal: :International Journal of Intelligent Computing and Information Sciences 2016

Journal: :International Journal of Interactive Multimedia and Artificial Intelligence 2015

Journal: :IEEE Transactions on Computational Intelligence and AI in Games 2016

Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope...

Journal: :Journal of Artificial Intelligence Research 2017

2007
Frederik Schadd Sander Bakkes Pieter Spronck

Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the strategy of the opponent player. This is known as opponent modeling. In this paper, we propose an approach of opponent modeling based on hierarchically structured models. The top-level of the hierarchy can classify th...

2015
Andreas Schmidt Jensen Christian Kaysø-Rørdam Jørgen Villadsen

In real-time strategy games players make decisions and control their units simultaneously. Players are required to make decisions under time pressure and should be able to control multiple units at once in order to be successful. We present the design and implementation of a multi-agent interface for the real-time strategy game STARCRAFT: BROOD WAR. This makes it possible to build agents that c...

2012
António Gusmão Tapani Raiko

We consider the problem of effective and automated decisionmaking in modern real-time strategy (RTS) games through the use of reinforcement learning techniques. RTS games constitute environments with large, high-dimensional and continuous state and action spaces with temporally-extended actions. To operate under such environments we propose Exlos, a stable, model-based MonteCarlo method. Contra...

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