نتایج جستجو برای: Robocup soccer 2D simulation

تعداد نتایج: 643469  

Journal: :Journal of Japan Society for Fuzzy Theory and Intelligent Informatics 2011

2012
Hidehisa Akiyama Hiroki Shimora Tomoharu Nakashima Yosuke Narimoto Katsuhiro Yamashita

HELIOS2012 is a 2D soccer simulation team which has been participating in the RoboCup competition since 2000. This paper describes the overview and the current effort of HELIOS2012. We recently focus on an online tactics planning in a continuous state-action space. We applied a tree search method to the RoboCup soccer 2D simulation environment and analyzed its effectiveness by evaluating the te...

Journal: :CoRR 2014
Siddharth Pritam

“Infographics” is a very new RoboCup Soccer Simulation League 2D team, based on the released source code of agent2d [1] and Gliders [2,3]. It also uses librcsc (a base library for The RoboCup Soccer Simulator, RCSS [4]); soccerwindow2: a viewer program for RCSS; fedit2: a formation editor for agent2d; and GIBBS: in-browser log-player for 2D Simulation League logs [5]. The Soccer Simulation 2D L...

2005
Manuel Palomo Francisco-Jesús Martín-Mateos José-Antonio Alonso

This article is a first approach to the use of Rete algorithm to design a team of robotic soccer playing agents for Robocup Soccer Server. Rete algorithm is widely used to design rule-based expert systems. Robocup Soccer Server is a system that simulates 2D robotic soccer matches. The paper presents an architecture based on CM United team architecture for Robocup Soccer Server simulation system...

Journal: :journal of computer and robotics 0
ashkan keshavarzi department of electrical and computer engineering, university of tehran, tehran, iran nader zare department of computer engineering, khajeh-nasir university, tehran, iran

in 2d soccer simulation league, agents will decide based on information and data in their model. effective decisions need to have world model information without any noise and missing data; however, there are few solutions to omit noise in world model data; so we should find efficient ways to reduce the effect of noise when making decisions. in this article we evaluate some simple solutions whe...

2010
Aijun Bai Haochong Zhang Guanghui Lu Miao Jiang Xiaoping Chen

WrightEagle 2D soccer simulation team is a 2D soccer simulation team which has been participating in annual RoboCup competitions since 1999 and won 3 champions and 4 runners-up in the past 7 years. In this paper, we briefly present our current research efforts and some newly introduced techniques since the last competition.

2014
Luís Mota João Alberto Fabro Luís Paulo Reis Nuno Lau

The Setplay Framework (available from SourceForge as free software) is composed of a C++ library (Project name: fcportugalsetplays), a fully functional RoboCup Simulation 2D demonstration team (fcportugalsetplaysagent2d), and a complete graphical tool (SPlanner), that can be used to design and plan the collaborative behavior between the soccer player agents. In order to demonstrate the usage of...

2009
Ke Shi Aijun Bai Yunfang Tai Xiaoping Chen

In WrightEagle2009, we continue to research based on the previous WrightEagle 2D soccer simulation team. WrightEagle has won the runner-up of RoboCup 2008 and Robocup 2007, the Champion of RoboCup 2006, and the runner-up of RoboCup 2005. In this paper, we mainly present the team structure of our new team WE2009, and the new techniques since the last competitions.

Journal: :Journal of Japan Society for Fuzzy Theory and Intelligent Informatics 2011

2015
Mikhail Prokopenko Peter Wang Oliver Obst

To succeed in the RoboCup Soccer 2D Simulation League, team players need to show a high degree of coherent mobility. In this paper we describe a bio-inspired mechanism employed by our team, Gliders2015, during a dynamic positioning. The mechanism is based on elements of flocking behaviour and is sufficiently generic to be applicable to other RoboCup Soccer Leagues. The proposed approach has bee...

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