نتایج جستجو برای: StarCraft

تعداد نتایج: 510  

Journal: :CoRR 2018
Michal Sustr Jan Malý Michal Certický

We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots. This provides a convenient way to deploy StarCraft AIs on numerous hosts at once and across multiple platforms despite limited OS support of StarCraft. In this tech...

2015
Jeffrey Lu

This project examines overfitting and generalization error with Monte Carlo Tree Search in the real-time strategy video game StarCraft and provides a basis for evaluating the specific scenarios of StarCraft based on their estimated generalization error. How can we tell if we are overfitting the input parameters to specific scenarios in StarCraft? How well does a specific scenario of StarCraft g...

2013
Woo Hyun Song Doug Hyun Han Hyung Jin Shim

OBJECTIVE The present study assessed the difference in the brain activity of professional gamers (excessive players, but not addicts) in response to playing a 3-dimensional online game with an improved interface. METHODS Twenty-three StarCraft I pro gamers and 16 StarCraft II pro gamers were recruited at Chung Ang University Medical Center. Brain activity in response to StarCraft I or II cues...

2017
Filip Bloom

Context.​​ ​Interest​ ​in​ ​and​ ​research​ ​on​ ​neural​ ​networks​ ​and​ ​their​ ​capacity​ ​for​ ​finding​ ​solutions to​ ​nonlinear​ ​problems​ ​has​ ​increased​ ​greatly​ ​in​ ​recent​ ​years. Objectives.​​ ​This​ ​thesis​ ​attempts​ ​to​ ​compare​ ​competitive​ ​coevolution​ ​to​ ​traditional neuroevolution​ ​in​ ​the​ ​game​ ​StarCraft:​ ​Brood​ ​War. Methods.​​ ​Implementing​ ​and​ ​evo...

Journal: :CoRR 2012
Ian Helmke Daniel Kreymer Karl Wiegand

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents are designed to optimize only a few areas of playing style. In games like StarCraft 2, a very popular and recently released RTS, most AI strategies revolve aro...

2017
Michal Čertický David Churchill

Real-Time Strategy (RTS) games have become an increasingly popular test-bed for modern artificial intelligence techniques. With this rise in popularity has come the creation of several annual competitions, in which AI agents (bots) play the full game of StarCraft: Broodwar by Blizzard Entertainment. The three major annual StarCraft AI Competitions are the Student StarCraft AI Tournament (SSCAIT...

2013
Mark Cerqueira Spencer Salazar Ge Wang

SoundCraft is a framework that enables real-time data gathering from a StarCraft 2 game to external software applications, allowing for musical interpretation of the game’s internal structure and strategies in novel ways. While players battle each other for victory within the game world, a custom StarCraft 2 map collects and writes out data about players’ decision-making, performance, and curre...

Journal: :CoRR 2017
Oriol Vinyals Timo Ewalds Sergey Bartunov Petko Georgiev Alexander Sasha Vezhnevets Michelle Yeo Alireza Makhzani Heinrich Küttler John Agapiou Julian Schrittwieser John Quan Stephen Gaffney Stig Petersen Karen Simonyan Tom Schaul Hado van Hasselt David Silver Timothy P. Lillicrap Kevin Calderone Paul Keet Anthony Brunasso David Lawrence Anders Ekermo Jacob Repp Rodney Tsing

This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the game StarCraft II. This domain poses a new grand challenge for reinforcement learning, representing a more difficult class of problems than considered in most prior work. It is a multi-agent problem with multiple players interacting; there is imperfect information due to a partiall...

2016
David Merrell

StarCraft is a real-time strategy PC game released by Blizzard Entertainment in 1998. It is widely regarded as the defining game of the genre, receiving broad critical acclaim and many years of commercial success. The game retains a large and loyal fanbase and is a popular e-sport, especially in Korea. StarCraft also contributes to artificial intelligence research, serving as a testbed for agen...

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