نتایج جستجو برای: StarCraft
تعداد نتایج: 510 فیلتر نتایج به سال:
We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots. This provides a convenient way to deploy StarCraft AIs on numerous hosts at once and across multiple platforms despite limited OS support of StarCraft. In this tech...
This project examines overfitting and generalization error with Monte Carlo Tree Search in the real-time strategy video game StarCraft and provides a basis for evaluating the specific scenarios of StarCraft based on their estimated generalization error. How can we tell if we are overfitting the input parameters to specific scenarios in StarCraft? How well does a specific scenario of StarCraft g...
OBJECTIVE The present study assessed the difference in the brain activity of professional gamers (excessive players, but not addicts) in response to playing a 3-dimensional online game with an improved interface. METHODS Twenty-three StarCraft I pro gamers and 16 StarCraft II pro gamers were recruited at Chung Ang University Medical Center. Brain activity in response to StarCraft I or II cues...
Context. Interest in and research on neural networks and their capacity for finding solutions to nonlinear problems has increased greatly in recent years. Objectives. This thesis attempts to compare competitive coevolution to traditional neuroevolution in the game StarCraft: Brood War. Methods. Implementing and evo...
Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents are designed to optimize only a few areas of playing style. In games like StarCraft 2, a very popular and recently released RTS, most AI strategies revolve aro...
Real-Time Strategy (RTS) games have become an increasingly popular test-bed for modern artificial intelligence techniques. With this rise in popularity has come the creation of several annual competitions, in which AI agents (bots) play the full game of StarCraft: Broodwar by Blizzard Entertainment. The three major annual StarCraft AI Competitions are the Student StarCraft AI Tournament (SSCAIT...
SoundCraft is a framework that enables real-time data gathering from a StarCraft 2 game to external software applications, allowing for musical interpretation of the game’s internal structure and strategies in novel ways. While players battle each other for victory within the game world, a custom StarCraft 2 map collects and writes out data about players’ decision-making, performance, and curre...
This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the game StarCraft II. This domain poses a new grand challenge for reinforcement learning, representing a more difficult class of problems than considered in most prior work. It is a multi-agent problem with multiple players interacting; there is imperfect information due to a partiall...
StarCraft is a real-time strategy PC game released by Blizzard Entertainment in 1998. It is widely regarded as the defining game of the genre, receiving broad critical acclaim and many years of commercial success. The game retains a large and loyal fanbase and is a popular e-sport, especially in Korea. StarCraft also contributes to artificial intelligence research, serving as a testbed for agen...
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