نتایج جستجو برای: anthropomorphism

تعداد نتایج: 498  

Journal: :Applied sciences 2022

Recently, artificial intelligence speakers have been used a lot in homes and offices. However, users say that it is an automated speaker, not speaker. Regression analysis was performed by applying the Value-Based Acceptance Model (VAM) to see if there are any improvements negative perceptions of mentioned above. As result regression analysis, were needed for convenience security threats, did re...

2015
Sinem Kuz Christopher M. Schlick

The concept of socio-technical systems emphasizes the mutual interrelationship between humans and machines. Accordingly, the objective of ergonomic design of socio-technical systems is to adapt the interaction between humans and machines in such a way that productivity, efficiency and humanity would not contradict each other. Hence, the human has to be considered as an integral part of the syst...

Journal: :Social cognitive and affective neuroscience 2007
Thierry Chaminade Jessica Hodgins Mitsuo Kawato

Computer-animated characters are common in popular culture and have begun to be used as experimental tools in social cognitive neurosciences. Here we investigated how appearance of these characters' influences perception of their actions. Subjects were presented with different characters animated either with motion data captured from human actors or by interpolating between poses (keyframes) de...

Journal: :Computers in Human Behavior 2008
Kristine L. Nowak Christian Rauh

In both online and offline interactions, the visual representation of people influences how others perceive them. In contrast to the offline body, an online visual representation of a person is consciously chosen and not stable. This paper reports the results of a 2 step examination of the influence of avatars on the person perception process. Specifically, this project examines the reliance on...

Journal: :J. Computer-Mediated Communication 2015
Kristine L. Nowak Jesse Fox Yerina S. Ranjit

This study integrated the computers as social actors (CASA) framework with objectification theory to predict that traits, such as sexism, influence perceptions of virtual representations as well as attributions of the source and message. Participants (N= 397) received a message about dating or job interviews presented by a virtual woman in either context-appropriate or context-inappropriate dre...

2017
Robin De Croon Davina Wildemeersch Joris Wille Katrien Verbert Vero Vanden Abeele

In this position paper, we propose a focus group protocol based on an anthropomorphism approach that can be used with both patients and caregivers to select suitable gamification mechanics in an eHealth or well-being context. In our current project, where we will apply this protocol, we are investigating whether the combination of gamification and context-aware recommender techniques can increa...

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